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<blockquote data-quote="Sacrosanct" data-source="post: 6767998" data-attributes="member: 15700"><p>I don't play a lot of wizards. Just not my thing, baby! And most wizards I have seen played are either necromancers or evokers. There was one diviner, and the player really loved how portent worked. It certainly came in handy. Not much else</p><p></p><p>I've been playing an abjurer wizard in a pick up. We're only 4th level, but I have to say, the class is surprisingly effective and fun to play. And dare I say, about as effective in front line combat as the fighters. I know, right? I certainly wasn't expecting it initially. Tonight's session had a few encounters, including one that was pretty long and beat us down pretty hard. Yet I never once took a single HP of damage.</p><p></p><p>Why are these claims true? The abjurer is all about protection. With my DEX and mage armor, my base AC is 16. That's the second highest AC in the party of 6. With shield, it goes to 21 when I need it--way higher than anyone else. The one time I did get hit, my 11 temp HP from the abjurer's shield soaked it all, which was good because it was from a wraith and I didn't have to worry about permanent max HP loss.</p><p></p><p>So while the dwarf champion fighter was up there in the front line doing his thing, here I was, a halfling wizard right there with him spamming poison spray cantrips while buffed up holding my own. Kind of surreal actually. The only thing I'd probably change is to prohibit one or two schools of magic and allow all abjuration spells from all classes. Sort of what 2e did. Doesn't make a lot of sense to me that a wizard specialized in abjuration can only cast half of the abjuration spells.</p><p></p><p>So far I've played monks, fighters, a cleric, rogues, a ranger, and a paladin. The abjurer wizard was the most surprising so far, and pleasantly so. 2nd place was the beast master ranger with conjure animals. Hunter's mark who? Exactly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So what classes/subclasses have you played that turned out to be much more effective than you thought they might be? I think with so many, it's a testament to just how well the design team did on this game.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6767998, member: 15700"] I don't play a lot of wizards. Just not my thing, baby! And most wizards I have seen played are either necromancers or evokers. There was one diviner, and the player really loved how portent worked. It certainly came in handy. Not much else I've been playing an abjurer wizard in a pick up. We're only 4th level, but I have to say, the class is surprisingly effective and fun to play. And dare I say, about as effective in front line combat as the fighters. I know, right? I certainly wasn't expecting it initially. Tonight's session had a few encounters, including one that was pretty long and beat us down pretty hard. Yet I never once took a single HP of damage. Why are these claims true? The abjurer is all about protection. With my DEX and mage armor, my base AC is 16. That's the second highest AC in the party of 6. With shield, it goes to 21 when I need it--way higher than anyone else. The one time I did get hit, my 11 temp HP from the abjurer's shield soaked it all, which was good because it was from a wraith and I didn't have to worry about permanent max HP loss. So while the dwarf champion fighter was up there in the front line doing his thing, here I was, a halfling wizard right there with him spamming poison spray cantrips while buffed up holding my own. Kind of surreal actually. The only thing I'd probably change is to prohibit one or two schools of magic and allow all abjuration spells from all classes. Sort of what 2e did. Doesn't make a lot of sense to me that a wizard specialized in abjuration can only cast half of the abjuration spells. So far I've played monks, fighters, a cleric, rogues, a ranger, and a paladin. The abjurer wizard was the most surprising so far, and pleasantly so. 2nd place was the beast master ranger with conjure animals. Hunter's mark who? Exactly ;) So what classes/subclasses have you played that turned out to be much more effective than you thought they might be? I think with so many, it's a testament to just how well the design team did on this game. [/QUOTE]
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