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General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
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<blockquote data-quote="gametaku" data-source="post: 8743432" data-attributes="member: 66066"><p>Short rest will be used for healing and abilities that help your alias (similar to musician)</p><p></p><p>Some of Tasha's features will be built in. Primally those that add to options but don't replace an </p><p>existing one.</p><p></p><p>Existing subclasses will work with the updated classes; however, some might get errata to make use of new subclass design options.</p><p></p><p>The existing subclass levels will remain the same</p><p></p><p>However, I do think the design will open up and allow subclass improvements to be gained at additional levels. That some but not all subclasses will make use of. </p><p></p><p>Either the subclass will give improvements at additional levels, but their overall power level won't change. For example, the Eldritch Knight could gain their first cantrip and weapon bond at level one. Then at third level instead of learning two cantrips they would instead learn one.</p><p></p><p>Alternatively subclasses improvements might replace the feature(s) you get at that level. If a class gets multiple features at a level, it could replace all or only one. Though this is less likely as the design allows the possibly to replace all 20 levels and effectively create a new class.</p></blockquote><p></p>
[QUOTE="gametaku, post: 8743432, member: 66066"] Short rest will be used for healing and abilities that help your alias (similar to musician) Some of Tasha's features will be built in. Primally those that add to options but don't replace an existing one. Existing subclasses will work with the updated classes; however, some might get errata to make use of new subclass design options. The existing subclass levels will remain the same However, I do think the design will open up and allow subclass improvements to be gained at additional levels. That some but not all subclasses will make use of. Either the subclass will give improvements at additional levels, but their overall power level won't change. For example, the Eldritch Knight could gain their first cantrip and weapon bond at level one. Then at third level instead of learning two cantrips they would instead learn one. Alternatively subclasses improvements might replace the feature(s) you get at that level. If a class gets multiple features at a level, it could replace all or only one. Though this is less likely as the design allows the possibly to replace all 20 levels and effectively create a new class. [/QUOTE]
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