Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8744618" data-attributes="member: 18"><p>They're an absolutely huge problem, because of the tradition that they:</p><p></p><p>A) Basically don't have any class features at all, so have near-zero design space.</p><p></p><p>and</p><p></p><p>B) Can know ALL of the Arcane spells and cast them at ton, so are kind of overpowered out of combat because access that broad is overpowered (Sorcerers aren't because they have far less access).</p><p></p><p>So they delimit what you can do with a caster, and also demand a design that's both unengaging and powerful, and benefits heavily from system mastery. Previous editions were a problem too.</p><p></p><p>In 3E, even ignoring LFQW, they caused a massive problem for Prestige Classes, because basically any Prestige Class which allowed you to continue to advance as a full caster and had any features at all was Objectively Superior to being a single-class Wizard. And single-class Wizards were <em>already</em> at the top of the power rankings.</p><p></p><p>In 4E, they actually had to conform to 4E's class design, so were a non-problem, but people who wanted the usual OP system-mastery Wizard were at the sort of levels of rage and grief only previously experienced by Achilles after Patroclus died.</p><p></p><p>They really need a rethink, and busting down to "just one of the boys", class-wise. They need actual class features, too. This is will absolutely definitely never happen in 5E or 1D&D though, zero chance.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8744618, member: 18"] They're an absolutely huge problem, because of the tradition that they: A) Basically don't have any class features at all, so have near-zero design space. and B) Can know ALL of the Arcane spells and cast them at ton, so are kind of overpowered out of combat because access that broad is overpowered (Sorcerers aren't because they have far less access). So they delimit what you can do with a caster, and also demand a design that's both unengaging and powerful, and benefits heavily from system mastery. Previous editions were a problem too. In 3E, even ignoring LFQW, they caused a massive problem for Prestige Classes, because basically any Prestige Class which allowed you to continue to advance as a full caster and had any features at all was Objectively Superior to being a single-class Wizard. And single-class Wizards were [I]already[/I] at the top of the power rankings. In 4E, they actually had to conform to 4E's class design, so were a non-problem, but people who wanted the usual OP system-mastery Wizard were at the sort of levels of rage and grief only previously experienced by Achilles after Patroclus died. They really need a rethink, and busting down to "just one of the boys", class-wise. They need actual class features, too. This is will absolutely definitely never happen in 5E or 1D&D though, zero chance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
Top