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General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
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<blockquote data-quote="delericho" data-source="post: 8744680" data-attributes="member: 22424"><p>Do they actually <em>need</em> design space, though? They're a really fun class to play as-is, even without class features, and they don't actually need any more subclasses. Plus, there's plenty of Wizard-adjacent design space - every time a new Arcane spell is added, the Wizard gets more toys to play with.</p><p></p><p></p><p>Given that people <em>hate</em> having their toys taken away, surely the better answer is to try to bring everyone else <em>up</em> to meet the Wizard? Give the Fighters, Clerics, and others more things to do - and especially a wider range of cool things to be doing outside of combat.</p><p></p><p>Of course, that's easier said that done - it's been a challenge ever since the days of Exceptional Strength, double specialisation, and the like.</p></blockquote><p></p>
[QUOTE="delericho, post: 8744680, member: 22424"] Do they actually [I]need[/I] design space, though? They're a really fun class to play as-is, even without class features, and they don't actually need any more subclasses. Plus, there's plenty of Wizard-adjacent design space - every time a new Arcane spell is added, the Wizard gets more toys to play with. Given that people [I]hate[/I] having their toys taken away, surely the better answer is to try to bring everyone else [I]up[/I] to meet the Wizard? Give the Fighters, Clerics, and others more things to do - and especially a wider range of cool things to be doing outside of combat. Of course, that's easier said that done - it's been a challenge ever since the days of Exceptional Strength, double specialisation, and the like. [/QUOTE]
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