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General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
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<blockquote data-quote="Bluenose" data-source="post: 8745962" data-attributes="member: 49017"><p>Barbarian - probably not going to see much change, though they might add resistance while ranging to force damage after virtually every creature with magical s/p/b damage had it switched to force damage in MotM. Or that might be the point of the change, a stealth nerf for barbarians.</p><p>Bard - without their own specific spell list with the switch to Arcane/Divine/Primal combined lists, I'm not sure where they'll go with the Bard's spells. This assumes Cure Wounds wouldn't be stuck into the Arcane list, but the current Bard has a mix from several lists.</p><p>Cleric - no change likely here, though some of the subclasses are likely to be balanced better</p><p>Druid - as with Cleric, any changes are likely to be in the subclasses for better balance. Primal spell list, of course.</p><p>Fighter - they're not going to do much. WotC won't make Fighter that does anything but dumb thug as the default, and certainly aren't going to let one class overshadow the others in combat so it stays as is. It will live or die for usefulness based on what the high level feats do, and I wouldn't expect much</p><p>Monk - still won't work. Drop it if the concept is so vague.</p><p>Paladin - unlikely to see change at all, certainly nothing large, and probably doesn't need it.</p><p>Ranger - will end up becoming mildly useful a few years later after some splats have provided extra features</p><p>Rogue - well someone has to be there so the wizard doesn't have to waste spell slots opening locks when they could do important things with them. Unfair, but this isn't a character that's going to steal from the gods at 20th level without a lot more.</p><p>Sorceror - Don't think it'll happen but a sorceror who could pick any of the spell lists (and had to stick to it) would cover a lot of "instinctive/natural" spellcasters, ones who don't rely on book learning but simply have the ability. The illiterate prophet of a god, granted magic not through the church, the wild magician with no idea where there powers come from, the hermit of the wilds with strange abilities. Or it could be another way to access arcane spells.</p><p>Warlock - probably not much different, people including WotC designers seem pretty satisfied with it</p><p>Wizard - pretty sure there are people who won't be satisfied if it doesn't get a significant power increase, whether that's needed or not. While they're not explicitly saying, "Wizards need to have more stuff they can do," there are already people arguing for extra skills to be awarded for high intelligence and with the Wizard likely being the only PHB class using Int... It probably doesn't need too much but will get some extras anyway</p></blockquote><p></p>
[QUOTE="Bluenose, post: 8745962, member: 49017"] Barbarian - probably not going to see much change, though they might add resistance while ranging to force damage after virtually every creature with magical s/p/b damage had it switched to force damage in MotM. Or that might be the point of the change, a stealth nerf for barbarians. Bard - without their own specific spell list with the switch to Arcane/Divine/Primal combined lists, I'm not sure where they'll go with the Bard's spells. This assumes Cure Wounds wouldn't be stuck into the Arcane list, but the current Bard has a mix from several lists. Cleric - no change likely here, though some of the subclasses are likely to be balanced better Druid - as with Cleric, any changes are likely to be in the subclasses for better balance. Primal spell list, of course. Fighter - they're not going to do much. WotC won't make Fighter that does anything but dumb thug as the default, and certainly aren't going to let one class overshadow the others in combat so it stays as is. It will live or die for usefulness based on what the high level feats do, and I wouldn't expect much Monk - still won't work. Drop it if the concept is so vague. Paladin - unlikely to see change at all, certainly nothing large, and probably doesn't need it. Ranger - will end up becoming mildly useful a few years later after some splats have provided extra features Rogue - well someone has to be there so the wizard doesn't have to waste spell slots opening locks when they could do important things with them. Unfair, but this isn't a character that's going to steal from the gods at 20th level without a lot more. Sorceror - Don't think it'll happen but a sorceror who could pick any of the spell lists (and had to stick to it) would cover a lot of "instinctive/natural" spellcasters, ones who don't rely on book learning but simply have the ability. The illiterate prophet of a god, granted magic not through the church, the wild magician with no idea where there powers come from, the hermit of the wilds with strange abilities. Or it could be another way to access arcane spells. Warlock - probably not much different, people including WotC designers seem pretty satisfied with it Wizard - pretty sure there are people who won't be satisfied if it doesn't get a significant power increase, whether that's needed or not. While they're not explicitly saying, "Wizards need to have more stuff they can do," there are already people arguing for extra skills to be awarded for high intelligence and with the Wizard likely being the only PHB class using Int... It probably doesn't need too much but will get some extras anyway [/QUOTE]
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