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General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
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<blockquote data-quote="James Gasik" data-source="post: 8746262" data-attributes="member: 6877472"><p>The reason is that the Cleric is expected to keep spell slots open to deal with hit point damage and removing status ailments over the course of the day. Unfortunately, they weren't given anything particularly interesting to do outside of this, and I've noticed that players want to use their abilities, not save them in case they might need them later.</p><p></p><p>So they gravitate towards their few proactive spells. There is an exception, however, that I've seen, though. Once Clerics start getting spells that let them deal with status ailments proactively, those get used as well, such as <em>Heroes' Feast</em>, which can be a real game changer.</p><p></p><p>Another issue Clerics run into is concentration- lacking Con save proficiency, and being built to be a melee caster, the Cleric can't just throw out concentration spells willy nilly if they're just going to fall off once an enemy hits them.</p><p></p><p>One round of <em>Spirit Guardians</em> can make a huge impact on an encounter, and the spell also somewhat incentivizes enemies to get away from the Cleric, and unlike, say, <em>Hold Person</em>, the spell has a guaranteed effect.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8746262, member: 6877472"] The reason is that the Cleric is expected to keep spell slots open to deal with hit point damage and removing status ailments over the course of the day. Unfortunately, they weren't given anything particularly interesting to do outside of this, and I've noticed that players want to use their abilities, not save them in case they might need them later. So they gravitate towards their few proactive spells. There is an exception, however, that I've seen, though. Once Clerics start getting spells that let them deal with status ailments proactively, those get used as well, such as [I]Heroes' Feast[/I], which can be a real game changer. Another issue Clerics run into is concentration- lacking Con save proficiency, and being built to be a melee caster, the Cleric can't just throw out concentration spells willy nilly if they're just going to fall off once an enemy hits them. One round of [I]Spirit Guardians[/I] can make a huge impact on an encounter, and the spell also somewhat incentivizes enemies to get away from the Cleric, and unlike, say, [I]Hold Person[/I], the spell has a guaranteed effect. [/QUOTE]
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