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General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
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<blockquote data-quote="Undrave" data-source="post: 8746393" data-attributes="member: 7015698"><p>Augh I know! I tried to play a Cleric multiple time and it usually ends up being super boring! It’s even worse out of the PHB where the only attack Cantrip you get is Sacred Flame. I think the only time I’ve had a Cleric be less limited is by being a human and picking up Magic Initiate: Druid as bonus feat. Getting some extra attack option (Produce Flame I really good as both a source of Light and an attack, Thorn Whip is a solid attack, and Druidcraft has some fun RP application, like predicting the weather) and then a Goodberry or a bonus Healing Word out of that lets you flex your spell list a little more. Sadly didn't get to play those more than 1 session so I don't know if I'd grow bored of them or not. </p><p></p><p>I loved playing Clerics in 4e, and Leader classes in general, but 5e support classes are way too limp to excite me.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8746393, member: 7015698"] Augh I know! I tried to play a Cleric multiple time and it usually ends up being super boring! It’s even worse out of the PHB where the only attack Cantrip you get is Sacred Flame. I think the only time I’ve had a Cleric be less limited is by being a human and picking up Magic Initiate: Druid as bonus feat. Getting some extra attack option (Produce Flame I really good as both a source of Light and an attack, Thorn Whip is a solid attack, and Druidcraft has some fun RP application, like predicting the weather) and then a Goodberry or a bonus Healing Word out of that lets you flex your spell list a little more. Sadly didn't get to play those more than 1 session so I don't know if I'd grow bored of them or not. I loved playing Clerics in 4e, and Leader classes in general, but 5e support classes are way too limp to excite me. [/QUOTE]
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Classes: What changes do you predict?
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