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General Tabletop Discussion
*Dungeons & Dragons
Classes: What changes do you predict?
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<blockquote data-quote="OB1" data-source="post: 8748112" data-attributes="member: 6796241"><p>Given how I was surprised by the first playtest packet, I predict I'll be surprised again by the class packets. Hopefully just as pleasantly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I do have one prediction and then a bunch of hopes.</p><p></p><p>Generic Subclasses - I predict players will be able to forgo choosing a subclass, and instead pick a feat at subclass levels instead.</p><p></p><p>Sorcerer - I hope metamagic will get split into options that are available to all sorcerers at no sorcery point cost, and another list that you choose from and use sorcery points to power. OR Sorcerers get access to all metamagic, and the ones you pick get their sorcery point cost reduced by 1. The only problem with the Sorcerer, IMO, is that they should be using metamagic almost every turn, and in a variety of ways depending on the situation.</p><p></p><p>Monk - Regain KI points by spending a Hit Die as an action and rolling to see how many Ki you get back. Flurry of blows adds an unarmed attack to your attack action (still allowing for a single bonus action unarmed strike).</p><p></p><p>Ranger - Prepared spells instead of known. Tasha's options become default.</p><p></p><p>Fighter - Indominable adds a +10 instead of a re-roll. If available, 2 can be used on one save. Spend 4HD as an action to get a spent Indominable back.</p><p></p><p>Bard - Spend a spell slot to get that number of Bardic Inspirations back as an action. Count any 1 on a bardic as a 2.</p></blockquote><p></p>
[QUOTE="OB1, post: 8748112, member: 6796241"] Given how I was surprised by the first playtest packet, I predict I'll be surprised again by the class packets. Hopefully just as pleasantly :) That said, I do have one prediction and then a bunch of hopes. Generic Subclasses - I predict players will be able to forgo choosing a subclass, and instead pick a feat at subclass levels instead. Sorcerer - I hope metamagic will get split into options that are available to all sorcerers at no sorcery point cost, and another list that you choose from and use sorcery points to power. OR Sorcerers get access to all metamagic, and the ones you pick get their sorcery point cost reduced by 1. The only problem with the Sorcerer, IMO, is that they should be using metamagic almost every turn, and in a variety of ways depending on the situation. Monk - Regain KI points by spending a Hit Die as an action and rolling to see how many Ki you get back. Flurry of blows adds an unarmed attack to your attack action (still allowing for a single bonus action unarmed strike). Ranger - Prepared spells instead of known. Tasha's options become default. Fighter - Indominable adds a +10 instead of a re-roll. If available, 2 can be used on one save. Spend 4HD as an action to get a spent Indominable back. Bard - Spend a spell slot to get that number of Bardic Inspirations back as an action. Count any 1 on a bardic as a 2. [/QUOTE]
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