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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Classes: Winner and Losers
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<blockquote data-quote="LionheadGaming" data-source="post: 8456419" data-attributes="member: 6983970"><p>I'm surprised the Marshal did not make your losers list. All of it's measurable strength is tied up in the Social and Exploration pillars in ways that other characters should they really wish to involve themselves with Strongholds, Followers, and Being Famous can also achieve. You are dependent on having a Rogue for something to give an attack to that feels worthwhile and the Sanguine Knot manuvers just suck. So much grappling and knocking prone, or a couple of 1/round AC buffs. </p><p></p><p>The subclasses are absolutely a disappointment as well. Tactician doesn't even really feel like anything people just grab the die from you as a bonus action or they don't. Why couldn't it be something you actively gave out? Why do your attacks that you give away have no increase in accuracy or damage and annoyingly eat into the action economy by taking reactions for no actual benefit besides being a second Sneak Attack.</p><p></p><p>One of the greatest disappointments of the system to me. I cannot escape the feeling that if I made a Fighter and flavored them as a Warlord leader type grabbed the few decent Knot manuvers and just made sure to buy Followers and a Stronghold I'd be fine. Take Folk Hero to start out with a bit of fame and work to achieve more. Not like the Marshal exploration knacks are anything to really care about either. It just feels like a disappointing afterthought.</p></blockquote><p></p>
[QUOTE="LionheadGaming, post: 8456419, member: 6983970"] I'm surprised the Marshal did not make your losers list. All of it's measurable strength is tied up in the Social and Exploration pillars in ways that other characters should they really wish to involve themselves with Strongholds, Followers, and Being Famous can also achieve. You are dependent on having a Rogue for something to give an attack to that feels worthwhile and the Sanguine Knot manuvers just suck. So much grappling and knocking prone, or a couple of 1/round AC buffs. The subclasses are absolutely a disappointment as well. Tactician doesn't even really feel like anything people just grab the die from you as a bonus action or they don't. Why couldn't it be something you actively gave out? Why do your attacks that you give away have no increase in accuracy or damage and annoyingly eat into the action economy by taking reactions for no actual benefit besides being a second Sneak Attack. One of the greatest disappointments of the system to me. I cannot escape the feeling that if I made a Fighter and flavored them as a Warlord leader type grabbed the few decent Knot manuvers and just made sure to buy Followers and a Stronghold I'd be fine. Take Folk Hero to start out with a bit of fame and work to achieve more. Not like the Marshal exploration knacks are anything to really care about either. It just feels like a disappointing afterthought. [/QUOTE]
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Classes: Winner and Losers
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