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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Classes: Winner and Losers
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<blockquote data-quote="LionheadGaming" data-source="post: 8456578" data-attributes="member: 6983970"><p>I just don't care for being pigeon holed into basically only giving attacks to certain classes because of those edge case interactions that are goofy powerful. My 4E Warlord could give an attack to anyone with Commander's Strike and everyone got to add my Int to their damage. I didn't hit people I picked up my allies and hit with them. There is no benefit to me giving the Fighter attacks because I can swing a sword just fine and I don't make his attacks better.</p><p></p><p>Also what maneuver are you really trying to spend Exertion on from Sanguine Knot via Combat Directives?</p><p></p><p>I actually like that the Marshal has Strongholds and Followers integrated because it helps convey that those systems aren't really supposed to be optional of course the DM can remove anything they don't want but it feels almost silly to get Level Up for it's increases to the Social and Exploration pillars and then not use them. The weird part for me is trying to figure out in the narrative how you aquire those things but some downtime and some roleplaying can cover that I suppose.</p></blockquote><p></p>
[QUOTE="LionheadGaming, post: 8456578, member: 6983970"] I just don't care for being pigeon holed into basically only giving attacks to certain classes because of those edge case interactions that are goofy powerful. My 4E Warlord could give an attack to anyone with Commander's Strike and everyone got to add my Int to their damage. I didn't hit people I picked up my allies and hit with them. There is no benefit to me giving the Fighter attacks because I can swing a sword just fine and I don't make his attacks better. Also what maneuver are you really trying to spend Exertion on from Sanguine Knot via Combat Directives? I actually like that the Marshal has Strongholds and Followers integrated because it helps convey that those systems aren't really supposed to be optional of course the DM can remove anything they don't want but it feels almost silly to get Level Up for it's increases to the Social and Exploration pillars and then not use them. The weird part for me is trying to figure out in the narrative how you aquire those things but some downtime and some roleplaying can cover that I suppose. [/QUOTE]
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