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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Classes: Winner and Losers
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<blockquote data-quote="Steampunkette" data-source="post: 8456591" data-attributes="member: 6796468"><p>See... I don't get this at all. Lemme go down the list:</p><p></p><p><strong>Adept: </strong>Uses Rapid Glint maneuvers on the attack you give to get out of danger spots, or rush into combat, or uses Mirror's Glint to inflict penalties or steal stuff.</p><p><strong>Bard: </strong>Uses Vicious Mockery to apply disadvantage to enemy attacks off their turn or casts Message to get off a warning, or casts True Strike so when their turn comes around they can gain advantage on an enemy.</p><p><strong>Berserker: </strong>Adamant Mountain strikes to fling some guy off a cliff, Tooth and Claw to reposition or chase down an enemy, and Critically Hit really hard when you've got even more attacks in a round.</p><p><strong>Cleric: </strong>Spare the Dying in a clutch moment, or Sacred Flame, or Pestilence, or Guidance...</p><p><strong>Druid: </strong>Produce Flame, Pestilence, and Shillelagh either deal immediate damage or give the Druid the chance to prepare for melee before their turn.</p><p><strong>Fighter: </strong>Literally any type of combat maneuver which makes them super flexible for movement with attacks, knockback, imposing disadvantage, etc. etc. etc.</p><p><strong>Herald: </strong>Divine Smite on a Combat Maneuver. And with Spirited Steed that can be a lot of free movement. Add in Resistance, which is a useless cantrip most of the time but being cast as a reaction can be pretty great, True Strike, and Altered Strike and you get some strong options.</p><p><strong>Marshal:</strong> ... probably won't ever happen, let's be honest.</p><p><strong>Ranger: </strong>Like the Adept, but also plenty of Pew Pew if they're an archer. And at level 9 they get free Whirlwind Strikes or Missile Volleys for an AoE reaction attack. Pretty great!</p><p><strong>Rogue: </strong>Sneak Attack Combat Maneuvers. Or just combat maneuvers if they're not able to get a Sneak Attack Off. Still pretty useful.</p><p><strong>Sorcerer: </strong>NOW we're getting into it! They can cast any of their cantrips and change their cantrip's damage type on a whim, making them swiss-army-knives of arcane damage. Add in stuff like Minor Illusion to create increased flexibility in what they can do.</p><p><strong>Warlock: </strong>Eldritch Blasts of 4 different flavors, damaging cantrips, Minor Illusion, and True Strike.</p><p><strong>Wizard:</strong> Sorcerer part 2, Electric (Pyromantic?) Boogaloo.</p><p></p><p>... once you include combat maneuvers into those reaction-attacks the Marshal suddenly looks a heck of a lot stronger and more flexible.</p><p></p><p>If only they could also give someone else 1-2 exertion from their own pool when ordering a strike. That would make them pretty crazy. Or even just -grant- someone 1 Exertion since Cantrips don't cost the recipient anything...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8456591, member: 6796468"] See... I don't get this at all. Lemme go down the list: [B]Adept: [/B]Uses Rapid Glint maneuvers on the attack you give to get out of danger spots, or rush into combat, or uses Mirror's Glint to inflict penalties or steal stuff. [B]Bard: [/B]Uses Vicious Mockery to apply disadvantage to enemy attacks off their turn or casts Message to get off a warning, or casts True Strike so when their turn comes around they can gain advantage on an enemy. [B]Berserker: [/B]Adamant Mountain strikes to fling some guy off a cliff, Tooth and Claw to reposition or chase down an enemy, and Critically Hit really hard when you've got even more attacks in a round. [B]Cleric: [/B]Spare the Dying in a clutch moment, or Sacred Flame, or Pestilence, or Guidance... [B]Druid: [/B]Produce Flame, Pestilence, and Shillelagh either deal immediate damage or give the Druid the chance to prepare for melee before their turn. [B]Fighter: [/B]Literally any type of combat maneuver which makes them super flexible for movement with attacks, knockback, imposing disadvantage, etc. etc. etc. [B]Herald: [/B]Divine Smite on a Combat Maneuver. And with Spirited Steed that can be a lot of free movement. Add in Resistance, which is a useless cantrip most of the time but being cast as a reaction can be pretty great, True Strike, and Altered Strike and you get some strong options. [B]Marshal:[/B] ... probably won't ever happen, let's be honest. [B]Ranger: [/B]Like the Adept, but also plenty of Pew Pew if they're an archer. And at level 9 they get free Whirlwind Strikes or Missile Volleys for an AoE reaction attack. Pretty great! [B]Rogue: [/B]Sneak Attack Combat Maneuvers. Or just combat maneuvers if they're not able to get a Sneak Attack Off. Still pretty useful. [B]Sorcerer: [/B]NOW we're getting into it! They can cast any of their cantrips and change their cantrip's damage type on a whim, making them swiss-army-knives of arcane damage. Add in stuff like Minor Illusion to create increased flexibility in what they can do. [B]Warlock: [/B]Eldritch Blasts of 4 different flavors, damaging cantrips, Minor Illusion, and True Strike. [B]Wizard:[/B] Sorcerer part 2, Electric (Pyromantic?) Boogaloo. ... once you include combat maneuvers into those reaction-attacks the Marshal suddenly looks a heck of a lot stronger and more flexible. If only they could also give someone else 1-2 exertion from their own pool when ordering a strike. That would make them pretty crazy. Or even just -grant- someone 1 Exertion since Cantrips don't cost the recipient anything... [/QUOTE]
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