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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Classes: Winner and Losers
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<blockquote data-quote="Stalker0" data-source="post: 8456981" data-attributes="member: 5889"><p>We also have to the think of the innumerable reasons a specific party at a specific time might want to use this ability. Even if we assume for the sake of argument that in this party, the fighter and the marshall do "equal damage" normally, we have these cases:</p><p></p><p>1) Fighting a wearwolf. Fighter has a silver weapon, marshall doesn't.</p><p>2) Rogue put a deadly poison on their blade, and missed with their attack. Marshall would rather see that poison get applied.</p><p>3) Fighter has pressed the attack and already has advantage, Marshall does not.</p><p>4) Marshall is in melee with someone, but Fighter is in melee with a different monster and the monster is probably 1 attack from death. Marshall would rather not move and take an OA, and so lets fighter finish the job.</p><p>5) Marshall is grappled and cannot move to the desired target in question.</p><p>6) Fighting a sword/board character. Fighter has a flail (which negates shield bonuses), Marshall does not.</p><p></p><p>and that was like 2 minutes of thinking about it. The simple truth is, you give players cool abilities, and they will figure out how to use them for optimal benefit. The benefits don't have "always be optimal", as long as there's a good amount of times when the ability will pay of, players will enjoy it.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8456981, member: 5889"] We also have to the think of the innumerable reasons a specific party at a specific time might want to use this ability. Even if we assume for the sake of argument that in this party, the fighter and the marshall do "equal damage" normally, we have these cases: 1) Fighting a wearwolf. Fighter has a silver weapon, marshall doesn't. 2) Rogue put a deadly poison on their blade, and missed with their attack. Marshall would rather see that poison get applied. 3) Fighter has pressed the attack and already has advantage, Marshall does not. 4) Marshall is in melee with someone, but Fighter is in melee with a different monster and the monster is probably 1 attack from death. Marshall would rather not move and take an OA, and so lets fighter finish the job. 5) Marshall is grappled and cannot move to the desired target in question. 6) Fighting a sword/board character. Fighter has a flail (which negates shield bonuses), Marshall does not. and that was like 2 minutes of thinking about it. The simple truth is, you give players cool abilities, and they will figure out how to use them for optimal benefit. The benefits don't have "always be optimal", as long as there's a good amount of times when the ability will pay of, players will enjoy it. [/QUOTE]
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