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<blockquote data-quote="Leatherhead" data-source="post: 6945467" data-attributes="member: 53176"><p>Consider trying this:</p><p>You gain X Ki points per at the beginning of your turn, this represents the Monk gaining focus during the encounter around them, rewarding patient monks with better opportunities and abilities. Also providing a unique meta-mechanic where someone gets <em>stronger</em> over time. You may later want to then modify it so that higher level monks start out an encounter with a reserve, so that they can more quickly get to their more expensive options. You can even make it so the more lackluster Traditions (4 elements~) get more points to work with. Just keep in mind that fights are supposed to last 3 to 5 rounds, and some monk abilities cost 6 or even up to 10 ki points. And look out for Long Death monks, you will have to do something about them.</p><p></p><p>Battlemasters work slightly differently. One of their big draws is being able to Alpha strike (Because that's what a Fighter does with Action Surge) This means they need to have all their cards dealt at the beginning of the fight, and lay them out as the Fighter sees fit. Simply giving them a pool at the start of each fight is the best bet, and not too different than how they are structured now.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6945467, member: 53176"] Consider trying this: You gain X Ki points per at the beginning of your turn, this represents the Monk gaining focus during the encounter around them, rewarding patient monks with better opportunities and abilities. Also providing a unique meta-mechanic where someone gets [I]stronger[/I] over time. You may later want to then modify it so that higher level monks start out an encounter with a reserve, so that they can more quickly get to their more expensive options. You can even make it so the more lackluster Traditions (4 elements~) get more points to work with. Just keep in mind that fights are supposed to last 3 to 5 rounds, and some monk abilities cost 6 or even up to 10 ki points. And look out for Long Death monks, you will have to do something about them. Battlemasters work slightly differently. One of their big draws is being able to Alpha strike (Because that's what a Fighter does with Action Surge) This means they need to have all their cards dealt at the beginning of the fight, and lay them out as the Fighter sees fit. Simply giving them a pool at the start of each fight is the best bet, and not too different than how they are structured now. [/QUOTE]
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