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<blockquote data-quote="CapnZapp" data-source="post: 6945517" data-attributes="member: 12731"><p>Well, the "just add more encounters" advice has been thoroughly debunked by now. As in, no, it's way harder than people make it out to be. As in, yes, it can be done, but something is wrong with the game if it forces the DM to do all that hard work.</p><p></p><p>Besides, I'd look at it from the other direction. If adventure days are short enough that spellcasters can cast big spells, why can't the martial classes just spend points?</p><p></p><p>I mean, a Monk gets more Ki points than a Wizard gets "big spells".</p><p></p><p>Remember, for a high-level Wizard, a first level spell (slot) is no longer "big". Indeed, they could even be overshadowed by four-dice cantrips at that point.</p><p></p><p>So I'd wager the issue isn't so much "not enough encounters" as "not enough short rests".</p><p></p><p>It's easy for a DM doing things she's always done it to get stuck in a rut where adventure days simply don't have short rests. My advice to shake things up is to experiment with the 5 minute short rest duration from 4E. </p><p></p><p>It should help massively with the shorters vs longers balance.</p><p></p><p>(Of course, I believe it tilts the balance way too much toward shorters, but that's another story)</p><p></p><p>If nothing else, it's a quick and easy fix. Which "add more encounters" assuredly is not.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6945517, member: 12731"] Well, the "just add more encounters" advice has been thoroughly debunked by now. As in, no, it's way harder than people make it out to be. As in, yes, it can be done, but something is wrong with the game if it forces the DM to do all that hard work. Besides, I'd look at it from the other direction. If adventure days are short enough that spellcasters can cast big spells, why can't the martial classes just spend points? I mean, a Monk gets more Ki points than a Wizard gets "big spells". Remember, for a high-level Wizard, a first level spell (slot) is no longer "big". Indeed, they could even be overshadowed by four-dice cantrips at that point. So I'd wager the issue isn't so much "not enough encounters" as "not enough short rests". It's easy for a DM doing things she's always done it to get stuck in a rut where adventure days simply don't have short rests. My advice to shake things up is to experiment with the 5 minute short rest duration from 4E. It should help massively with the shorters vs longers balance. (Of course, I believe it tilts the balance way too much toward shorters, but that's another story) If nothing else, it's a quick and easy fix. Which "add more encounters" assuredly is not. [/QUOTE]
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