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Classes with resources feel like usage is too restrained
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6945592" data-attributes="member: 6802951"><p>Following on from CapnZapp's point, if you're finding that your adventuring days are falling into only a couple of encounters, with no short rests, it might be worth discussing with your DM about adjusting resources to a long-rest recharge mechanic for classes that are balanced around short rests. Perhaps double(?) the resources to start with, but recharge on Long rests instead.</p><p></p><p>As the others have said however, most resources aren't designed to be something that is spent every round. When a battlemaster burns off their SD in a single round, the sorcerer charges up a spell with metamagic, or a monk starts dumping Ki, that should signify them changing into high gear, not just business as usual.</p><p></p><p>Regarding Battlemasters, as was pointed out, one of their major advantages is the level of nova power that they can put out. If you want a more consistent maneuver Fighter, I would suggest removing/reducing the 'pool' of superiority dice and allowing maneuvers on their turn dealing half damage with no additional superiority dice. The Battlemaster can withhold an attack to generate a temporary superiority die chat can be spent on maneuvers requiring the die or maneuvers taking place outside their action.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6945592, member: 6802951"] Following on from CapnZapp's point, if you're finding that your adventuring days are falling into only a couple of encounters, with no short rests, it might be worth discussing with your DM about adjusting resources to a long-rest recharge mechanic for classes that are balanced around short rests. Perhaps double(?) the resources to start with, but recharge on Long rests instead. As the others have said however, most resources aren't designed to be something that is spent every round. When a battlemaster burns off their SD in a single round, the sorcerer charges up a spell with metamagic, or a monk starts dumping Ki, that should signify them changing into high gear, not just business as usual. Regarding Battlemasters, as was pointed out, one of their major advantages is the level of nova power that they can put out. If you want a more consistent maneuver Fighter, I would suggest removing/reducing the 'pool' of superiority dice and allowing maneuvers on their turn dealing half damage with no additional superiority dice. The Battlemaster can withhold an attack to generate a temporary superiority die chat can be spent on maneuvers requiring the die or maneuvers taking place outside their action. [/QUOTE]
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