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Classes with resources feel like usage is too restrained
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<blockquote data-quote="Willie the Duck" data-source="post: 6945615" data-attributes="member: 6799660"><p>I've certainly not felt that the long-rest recovering classes are just spamming out awesome while the short-resters are sitting there punching and holding back with their ki/SD/etc. The overall class balance is not at 100%, and both fighters and monks are a little short-changed, but that's a much more challenging issue with lots of different influences.</p><p></p><p></p><p></p><p>We've split the difference on that. Rest takes 5 minutes, but you can only do it 1/hr. Now that I think about it, that actually doesn't affect the # of ki/SD one can use per encounter at all. It just fit with our verisimilitude better.</p><p></p><p></p><p></p><p>There's the rub.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 6945615, member: 6799660"] I've certainly not felt that the long-rest recovering classes are just spamming out awesome while the short-resters are sitting there punching and holding back with their ki/SD/etc. The overall class balance is not at 100%, and both fighters and monks are a little short-changed, but that's a much more challenging issue with lots of different influences. We've split the difference on that. Rest takes 5 minutes, but you can only do it 1/hr. Now that I think about it, that actually doesn't affect the # of ki/SD one can use per encounter at all. It just fit with our verisimilitude better. There's the rub. [/QUOTE]
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