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<blockquote data-quote="CapnZapp" data-source="post: 6945689" data-attributes="member: 12731"><p>There's other threads for this, so let me just thank you for your post and say my ideal 5E game would have been balanced around roughly half the number of expected encounters per day/longrest.</p><p></p><p>I would much rather have the game treat a 8 encounter day as an exception than a 2 encounter day.</p><p></p><p>It simply fits published campaigns much better. As well as my personal DMing style.</p><p></p><p>It also considerably defangs the "short adventure day" strategy and would have been an overall superior choice.</p><p></p><p>It would also mean much less work to challenge but not overwhelm my characters. In the (rare) case I have an 8 encounter day, I could simply go easy on the party: encounters rated easy, low-CR monsters. </p><p></p><p>In contrast, what I'm finding with the current scheme is that most (if not all) encounters that I want to be a game challenge (and not just to serve a story or worldbuilding purpose) needs to be rebuilt, especially at higher levels. </p><p></p><p>The monsters just don't cut it, since they're meant to be used in long chains whereas I want each individual combat to present a challenge of its own. (Again, not all such combats, but when I talk about a "challenging encounter" I mean one that challenges even a fresh party)</p><p></p><p>Merely doubling their number is a bit too crude a solution. Instead I find I need to rewrite the monsters, granting them ad-hoc powers.</p><p></p><p>So my ideal 5E game would have been balanced around 3-4 expected encounters per day instead of 6-8.</p><p></p><p>You might immediately think I want short rest classes to gain a considerable boost (since each day offers only half as many short rests), but note that is not what I am talking about - I honestly don't have that problem. Despite rarely having 8 encounters a day, our fighter, fighter-ranger, warlock and monk fighters does not seem weak, and we haven't seen them overpowered by our cleric. </p><p></p><p>Partly this may be because of the emphasis on short resters IMC. But partly because the game seems to offer better paths to minmaxing for martial characters - we're using both multiclassing and feats, and both seems to favor martial (and hence short rest) characters.</p><p></p><p>Perhaps I need to DM a longrest-heavy party... If four of the five characters were, say, Wizard, Sorcerer, Cleric, and Druid; things might look differently for the lone shortrester.</p><p></p><p>Not sure though. If anything, I would think the Wiz and Sorq would be very grateful for bringing along a meatshield (while the Cleric and Druid probably could take care of themselves).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6945689, member: 12731"] There's other threads for this, so let me just thank you for your post and say my ideal 5E game would have been balanced around roughly half the number of expected encounters per day/longrest. I would much rather have the game treat a 8 encounter day as an exception than a 2 encounter day. It simply fits published campaigns much better. As well as my personal DMing style. It also considerably defangs the "short adventure day" strategy and would have been an overall superior choice. It would also mean much less work to challenge but not overwhelm my characters. In the (rare) case I have an 8 encounter day, I could simply go easy on the party: encounters rated easy, low-CR monsters. In contrast, what I'm finding with the current scheme is that most (if not all) encounters that I want to be a game challenge (and not just to serve a story or worldbuilding purpose) needs to be rebuilt, especially at higher levels. The monsters just don't cut it, since they're meant to be used in long chains whereas I want each individual combat to present a challenge of its own. (Again, not all such combats, but when I talk about a "challenging encounter" I mean one that challenges even a fresh party) Merely doubling their number is a bit too crude a solution. Instead I find I need to rewrite the monsters, granting them ad-hoc powers. So my ideal 5E game would have been balanced around 3-4 expected encounters per day instead of 6-8. You might immediately think I want short rest classes to gain a considerable boost (since each day offers only half as many short rests), but note that is not what I am talking about - I honestly don't have that problem. Despite rarely having 8 encounters a day, our fighter, fighter-ranger, warlock and monk fighters does not seem weak, and we haven't seen them overpowered by our cleric. Partly this may be because of the emphasis on short resters IMC. But partly because the game seems to offer better paths to minmaxing for martial characters - we're using both multiclassing and feats, and both seems to favor martial (and hence short rest) characters. Perhaps I need to DM a longrest-heavy party... If four of the five characters were, say, Wizard, Sorcerer, Cleric, and Druid; things might look differently for the lone shortrester. Not sure though. If anything, I would think the Wiz and Sorq would be very grateful for bringing along a meatshield (while the Cleric and Druid probably could take care of themselves). [/QUOTE]
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