Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes with resources feel like usage is too restrained
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6945979" data-attributes="member: 5100"><p>It's been more of an issue since he got <em>fireball</em> (and a couple others). Since he's an evoker and can put holes in his spells, <em>fireball</em> is a great way to clear a room full of mooks, even if he doesn't go at the top of initiative. In addition to it throwing off the rest rhythm, it also takes away the opportunity for the dual-wielding Fighter to shine and have fun, especially since the party also has an extremely tanky Cleric (Life + Heavy Armor Mastery) and a Blade-pact Warlock. The few spells possessed by the Ranger/Rogue are almost a non-issue, which means he has a flat power curve.</p><p></p><p>We're doing PotA, and my evolving solution has been to make the cults more dynamic. Because it takes the party longer to progress, the cults have an opportunity for reinforcements to backfill or for the more elites to get trained. There have started being more ambushes and the cults are learning their tactics, even those the party has only barely encountered. The party has broken the earth cult and routed the water prophet, but air and fire are almost untouched. That means the most cunning, flexible, and ruthless of the cults are left and their leaders are getting visions with increased frequency.</p><p></p><p>That all boils down to me starting to wing it more. The air temple have reached out to some sympathetic friends (the Knights have a backstory that allows this) with military authority. They've established martial law in the town the PCs are using as a base. While they're using the guise of allies, they're actually spying on the PCs and looking for weaknesses. This gives a good excuse to hit the group when their guard is down and/or have defenses that steer the party towards changing tactics.</p><p></p><p>Another example is that, after serious losses due to attrition, the earth prophet changed tactics from the book and went with a scorched earth policy. He brought all his remaining forces to bear at an opportune point, except that he had a couple of fanatically loyal cultists in position to detonate an annihilation sphere in the event of his defeat/death. Among other damage, it sealed the exit, preventing the PCs from having too comfy of a retreat.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6945979, member: 5100"] It's been more of an issue since he got [I]fireball[/I] (and a couple others). Since he's an evoker and can put holes in his spells, [I]fireball[/I] is a great way to clear a room full of mooks, even if he doesn't go at the top of initiative. In addition to it throwing off the rest rhythm, it also takes away the opportunity for the dual-wielding Fighter to shine and have fun, especially since the party also has an extremely tanky Cleric (Life + Heavy Armor Mastery) and a Blade-pact Warlock. The few spells possessed by the Ranger/Rogue are almost a non-issue, which means he has a flat power curve. We're doing PotA, and my evolving solution has been to make the cults more dynamic. Because it takes the party longer to progress, the cults have an opportunity for reinforcements to backfill or for the more elites to get trained. There have started being more ambushes and the cults are learning their tactics, even those the party has only barely encountered. The party has broken the earth cult and routed the water prophet, but air and fire are almost untouched. That means the most cunning, flexible, and ruthless of the cults are left and their leaders are getting visions with increased frequency. That all boils down to me starting to wing it more. The air temple have reached out to some sympathetic friends (the Knights have a backstory that allows this) with military authority. They've established martial law in the town the PCs are using as a base. While they're using the guise of allies, they're actually spying on the PCs and looking for weaknesses. This gives a good excuse to hit the group when their guard is down and/or have defenses that steer the party towards changing tactics. Another example is that, after serious losses due to attrition, the earth prophet changed tactics from the book and went with a scorched earth policy. He brought all his remaining forces to bear at an opportune point, except that he had a couple of fanatically loyal cultists in position to detonate an annihilation sphere in the event of his defeat/death. Among other damage, it sealed the exit, preventing the PCs from having too comfy of a retreat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes with resources feel like usage is too restrained
Top