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Classes with resources feel like usage is too restrained
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<blockquote data-quote="flametitan" data-source="post: 6946052" data-attributes="member: 6822731"><p>The point is, the <em>risk</em> (not guarantee, you want PCs to rest sometimes) of unplanned fights that interrupt the downtime of their 5MWD serves as a deterrent from resting whenever they want. Sure, it's a 1/5 chance if you use the seeming default of 17-20 on a d20, but when you only get a long rest once every 24 hours, and have to rest for 8 hours before you get the full benefits, it will keep you from being too reliant on long rests (As you'll probably face off against a number of things before your rest ends), while short rests run the risk of being interrupted entirely, forcing you to take <em>another</em> hour break to try again, and another encounter roll. Is it perfect? No, especially once you get higher level and better means of camping out mid dungeon, but it's the mechanical process that is in place to deter rests.</p></blockquote><p></p>
[QUOTE="flametitan, post: 6946052, member: 6822731"] The point is, the [i]risk[/i] (not guarantee, you want PCs to rest sometimes) of unplanned fights that interrupt the downtime of their 5MWD serves as a deterrent from resting whenever they want. Sure, it's a 1/5 chance if you use the seeming default of 17-20 on a d20, but when you only get a long rest once every 24 hours, and have to rest for 8 hours before you get the full benefits, it will keep you from being too reliant on long rests (As you'll probably face off against a number of things before your rest ends), while short rests run the risk of being interrupted entirely, forcing you to take [i]another[/i] hour break to try again, and another encounter roll. Is it perfect? No, especially once you get higher level and better means of camping out mid dungeon, but it's the mechanical process that is in place to deter rests. [/QUOTE]
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