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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6946076" data-attributes="member: 31506"><p>The problem is that creates a ridiculously dangerous world. I'm to actually believe farmers grow crops,hunters hunt in the woods, and merchants move goods in a world like that?</p><p></p><p>Sorry, that busts my vtude.</p><p></p><p>5E created this problem by assuming people want to play through a bunch of MMO trash encounters/putty fights whose sole purpose is to provide a mild nuisance to let the non-casters "shine" and beat up on some chumps. I dont like rolling dice just for its own sake, and prefer combat to be meaningful and dangerous. The 6-8 encounter baseline nibbled to death by ducks attrition is terrible outside a dungeon, and even there the 1 hour rest is absurdly long.</p><p></p><p>Best solution I can come up with is actually making tough monsters, having a few fights per day, and just giving all the short rest guys 2 "rest" tokens they can cash in whenever they want to recharge their stuff. </p><p></p><p>Also jeez, can we fix the spacebar thing yet?</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6946076, member: 31506"] The problem is that creates a ridiculously dangerous world. I'm to actually believe farmers grow crops,hunters hunt in the woods, and merchants move goods in a world like that? Sorry, that busts my vtude. 5E created this problem by assuming people want to play through a bunch of MMO trash encounters/putty fights whose sole purpose is to provide a mild nuisance to let the non-casters "shine" and beat up on some chumps. I dont like rolling dice just for its own sake, and prefer combat to be meaningful and dangerous. The 6-8 encounter baseline nibbled to death by ducks attrition is terrible outside a dungeon, and even there the 1 hour rest is absurdly long. Best solution I can come up with is actually making tough monsters, having a few fights per day, and just giving all the short rest guys 2 "rest" tokens they can cash in whenever they want to recharge their stuff. Also jeez, can we fix the spacebar thing yet? [/QUOTE]
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