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Classes with resources feel like usage is too restrained
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<blockquote data-quote="Willie the Duck" data-source="post: 6947668" data-attributes="member: 6799660"><p>I'm not personally arguing for any specific view but I thought I'd bring up an argument which might explain why they chose this--</p><p>It can be said that it is easiest to set something at an extreme and back correct in only one direction than to set the baseline somewhere in the middle and correct in both directions. A dungeon is perhaps the most extreme scenario the average gamer would put their characters in in terms of # of times they would decide whether to use a limited resource (basically rounds of combat/day). I'd say that it makes sense that they would set the resource expenditure balance at the dungeon level. </p><p></p><p>It is unfortunate that they didn't give more "redefine when you can take a long rest" style advice to account for the rest of the time. Perhaps a fear that their customer base doesn't handle ambiguity well (but that conflicts with their rulings-not-rules mentality with this edition).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 6947668, member: 6799660"] I'm not personally arguing for any specific view but I thought I'd bring up an argument which might explain why they chose this-- It can be said that it is easiest to set something at an extreme and back correct in only one direction than to set the baseline somewhere in the middle and correct in both directions. A dungeon is perhaps the most extreme scenario the average gamer would put their characters in in terms of # of times they would decide whether to use a limited resource (basically rounds of combat/day). I'd say that it makes sense that they would set the resource expenditure balance at the dungeon level. It is unfortunate that they didn't give more "redefine when you can take a long rest" style advice to account for the rest of the time. Perhaps a fear that their customer base doesn't handle ambiguity well (but that conflicts with their rulings-not-rules mentality with this edition). [/QUOTE]
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