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<blockquote data-quote="The Crimson Binome" data-source="post: 6947978" data-attributes="member: 6775031"><p>There is no combination of rule options in the book that prevent someone from going down to zero, and then resting for the night and being back up to full. Even the slowest option allows a short rest overnight, and even the grittiest option still permits you to spend all of your Hit Dice over a short rest.</p><p></p><p>There is no 'gritty realism' variant in the game because the default heal rate is <em>so</em> ridiculously generous that there's no way to get it back down to reasonable, at least not with any of the dials that they give you. Likewise, there's no real way to balance a game around one big boss fight in a day, because the default expected encounter rate is <em>so</em> ridiculously high that a single enemy is outside the bounds of what works, at least if you try to follow their budget guidelines and monster level restrictions simultaneously; that math problem is over-constrained and no solution exists. Attrition over the course of an adventuring day, whether that adventuring day is 24 hours or 240 hours, is the <em>only</em> option that's included in the game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6947978, member: 6775031"] There is no combination of rule options in the book that prevent someone from going down to zero, and then resting for the night and being back up to full. Even the slowest option allows a short rest overnight, and even the grittiest option still permits you to spend all of your Hit Dice over a short rest. There is no 'gritty realism' variant in the game because the default heal rate is [I]so[/I] ridiculously generous that there's no way to get it back down to reasonable, at least not with any of the dials that they give you. Likewise, there's no real way to balance a game around one big boss fight in a day, because the default expected encounter rate is [I]so[/I] ridiculously high that a single enemy is outside the bounds of what works, at least if you try to follow their budget guidelines and monster level restrictions simultaneously; that math problem is over-constrained and no solution exists. Attrition over the course of an adventuring day, whether that adventuring day is 24 hours or 240 hours, is the [I]only[/I] option that's included in the game. [/QUOTE]
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