Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes with resources feel like usage is too restrained
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6948475" data-attributes="member: 12731"><p>I'd love for your characterization to be true, and I would love for the adventure writers to have taken your 6-8 a day guidelines into account, but I simply don't see it.</p><p></p><p>Official 5E adventures do feature dungeons, but also feature travelling for weeks (if not months), and quite commonly feature what I for want of a better word call "sidetreks" (things not extensive enough to be called a dungeon, that more pertinently does not feature "enough" encounters according to your dogma).</p><p></p><p>If I didn't know better I would even say some 5E adventure authors <em>doesn't give a crap about</em> the official guidelines. It's almost as if they <em>aren't even aware of them</em>. </p><p></p><p>The point here is that if you religiously adhere to the DMG advice like it was the ten commandments, you <em>will</em> fail to set up anything resembling a challenge.</p><p></p><p>You (and I) can obviously make <em>our own</em> adventures that make (reasonably) sure most (if not all) adventure days contain many more encounters than just two or three (if not the "full eight"), but that's beside the point. Beside my point, at any rate - this is about published modules, where somebody else is supposed to have done the hard work for you.</p><p></p><p>My point is twofold:</p><p>a) having to populate your adventures with 6-8 encounter days is a huge drag. Not only in itself, but because the PHB is so exceedingly generous in allowing players to chop one day (that indeed might be challenging) into two absolutely trivial and thus boring ones. It's almost as if the PHB generosity is actively working against you, when all I want (and you too) is to give the players a good time. Both in published and selfmade scenarios.</p><p></p><p>b) that official adventures doesn't give a damn about these guidelines. They don't follow them. If they end up with an 8 encounter day, it's very hard to not consider that a pure accident. Why? Because they don't do what you claim is so easy - they (almost) never set up any real time constraints. They never show you how to put your precious guideline into practice. You might want to think about why... (Spoiler: Because it's bloody difficult <em>even when you know your party</em>, and quite impossible when you don't, and official adventures certainly don't)</p><p></p><p>So.</p><p></p><p>I am quite emphatically concluding that your cherished advice might well be well-meaning, but it is also hugely impractical. </p><p></p><p>It simply is not good for the game, and needs to go.</p><p></p><p>And that leads us to something you never adress. Sure you have a point in telling people "this is what you need to do to make the game work". </p><p></p><p><em>But you never question whether its any good.</em> You never talk about downsides, and you never talk about alternatives. You really should do that more, Flamestrike.</p><p></p><p>Thanks for reading,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6948475, member: 12731"] I'd love for your characterization to be true, and I would love for the adventure writers to have taken your 6-8 a day guidelines into account, but I simply don't see it. Official 5E adventures do feature dungeons, but also feature travelling for weeks (if not months), and quite commonly feature what I for want of a better word call "sidetreks" (things not extensive enough to be called a dungeon, that more pertinently does not feature "enough" encounters according to your dogma). If I didn't know better I would even say some 5E adventure authors [I]doesn't give a crap about[/I] the official guidelines. It's almost as if they [I]aren't even aware of them[/I]. The point here is that if you religiously adhere to the DMG advice like it was the ten commandments, you [I]will[/I] fail to set up anything resembling a challenge. You (and I) can obviously make [I]our own[/I] adventures that make (reasonably) sure most (if not all) adventure days contain many more encounters than just two or three (if not the "full eight"), but that's beside the point. Beside my point, at any rate - this is about published modules, where somebody else is supposed to have done the hard work for you. My point is twofold: a) having to populate your adventures with 6-8 encounter days is a huge drag. Not only in itself, but because the PHB is so exceedingly generous in allowing players to chop one day (that indeed might be challenging) into two absolutely trivial and thus boring ones. It's almost as if the PHB generosity is actively working against you, when all I want (and you too) is to give the players a good time. Both in published and selfmade scenarios. b) that official adventures doesn't give a damn about these guidelines. They don't follow them. If they end up with an 8 encounter day, it's very hard to not consider that a pure accident. Why? Because they don't do what you claim is so easy - they (almost) never set up any real time constraints. They never show you how to put your precious guideline into practice. You might want to think about why... (Spoiler: Because it's bloody difficult [I]even when you know your party[/I], and quite impossible when you don't, and official adventures certainly don't) So. I am quite emphatically concluding that your cherished advice might well be well-meaning, but it is also hugely impractical. It simply is not good for the game, and needs to go. And that leads us to something you never adress. Sure you have a point in telling people "this is what you need to do to make the game work". [I]But you never question whether its any good.[/I] You never talk about downsides, and you never talk about alternatives. You really should do that more, Flamestrike. Thanks for reading, Zapp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Classes with resources feel like usage is too restrained
Top