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<blockquote data-quote="CapnZapp" data-source="post: 6948781" data-attributes="member: 12731"><p>This is the problem right here. </p><p></p><p>You are far too accepting of how modules leave a lot of hard work up to the DM, compared to me. And before you start, remember, I am not telling you what to think, I am telling you you're passing along an assumption far too breezily, making things out to be much easier than they really are. </p><p></p><p>The way you're selling this reminds me of one of those silly infomercials where the salesperson just happens to pull a perfectly baked dish out the oven with no or little preparation. They're not selling a lie, exactly, but they sure as hell aren't giving fair representation of the work that went into that dish either.</p><p></p><p>Had you merely stated you feel it's easy to meet the 6-8 expectation, we would not be having these conversations. You can think whatever you want about this yourself, but you aren't getting away with "just add encounters" as if that's either quick or easy. </p><p></p><p>---</p><p></p><p>You're basically admitting I am right here, that published adventures don't set up "proper" 6-8 adventure days. </p><p></p><p>You even try to spin this as something good, by your sudden concern for the five minute workday crews. I don't buy it of course - we both know there's no challenge if you run weak published encounters against an always-fresh party. (That's my entire beef, btw). </p><p></p><p>If the books is going to make an assumption, I'll be damned if the books aren't also going to have to do the work to make that assumption come true. </p><p></p><p>Spin however much you want, you can't escape the fact that the game is making an assumption it doesn't enforce. It doesn't even help the DM much. <strong>That's just bad game design.</strong></p><p></p><p>As for the rest of your post, you're just reiterating "good advice" for my own encounters. But you've already done that, Flamestrike. And what's more, I'm not talking about my own encounters, and you know that too!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6948781, member: 12731"] This is the problem right here. You are far too accepting of how modules leave a lot of hard work up to the DM, compared to me. And before you start, remember, I am not telling you what to think, I am telling you you're passing along an assumption far too breezily, making things out to be much easier than they really are. The way you're selling this reminds me of one of those silly infomercials where the salesperson just happens to pull a perfectly baked dish out the oven with no or little preparation. They're not selling a lie, exactly, but they sure as hell aren't giving fair representation of the work that went into that dish either. Had you merely stated you feel it's easy to meet the 6-8 expectation, we would not be having these conversations. You can think whatever you want about this yourself, but you aren't getting away with "just add encounters" as if that's either quick or easy. --- You're basically admitting I am right here, that published adventures don't set up "proper" 6-8 adventure days. You even try to spin this as something good, by your sudden concern for the five minute workday crews. I don't buy it of course - we both know there's no challenge if you run weak published encounters against an always-fresh party. (That's my entire beef, btw). If the books is going to make an assumption, I'll be damned if the books aren't also going to have to do the work to make that assumption come true. Spin however much you want, you can't escape the fact that the game is making an assumption it doesn't enforce. It doesn't even help the DM much. [B]That's just bad game design.[/B] As for the rest of your post, you're just reiterating "good advice" for my own encounters. But you've already done that, Flamestrike. And what's more, I'm not talking about my own encounters, and you know that too! [/QUOTE]
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