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Classes with resources feel like usage is too restrained
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<blockquote data-quote="Tony Vargas" data-source="post: 6949050" data-attributes="member: 996"><p>Agreed. Like I said, it's not in keeping with DM Empowerment. Presenting a trade-off like that assumes pacing is entirely in the players' hands, and that's not a good assumption. Pacing is the kind of tool 5e needs in the DM's hands. An opt-in module with a 'milestone' mechanic is such a tool, bring it /in/ if you want to balance the tendency for players to seek shorter days.. Opting in is very much on the DM's initiative. As an opt-out standard rule, it would set player expectations of a default in which pacing is their decision.. </p><p></p><p>It needn't be the same incentive for every class, nor even by class, necessarily, anymore than each class has the same resources in the first place. As far as 'gamey,' well, yes, it's a game... </p><p></p><p>Wow, terribly gamey, that. ;|</p><p></p><p>Which is exactly why pacing needs to be something the DM has more tools to manipulate than the players.</p><p></p><p>Yep, dynamic 'spotlight' balance - not something the game is, but something the DM does. </p><p>I guess it could seem a little forced, depending on how deft you were at inserting encounters and presenting/denying rest opportunities. That's one of the dangers of DM Empowerment, being too heavy-handed with it. </p><p></p><p>Something along the lines of "Oh, yes, of course, I see it now..."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6949050, member: 996"] Agreed. Like I said, it's not in keeping with DM Empowerment. Presenting a trade-off like that assumes pacing is entirely in the players' hands, and that's not a good assumption. Pacing is the kind of tool 5e needs in the DM's hands. An opt-in module with a 'milestone' mechanic is such a tool, bring it /in/ if you want to balance the tendency for players to seek shorter days.. Opting in is very much on the DM's initiative. As an opt-out standard rule, it would set player expectations of a default in which pacing is their decision.. It needn't be the same incentive for every class, nor even by class, necessarily, anymore than each class has the same resources in the first place. As far as 'gamey,' well, yes, it's a game... Wow, terribly gamey, that. ;| Which is exactly why pacing needs to be something the DM has more tools to manipulate than the players. Yep, dynamic 'spotlight' balance - not something the game is, but something the DM does. I guess it could seem a little forced, depending on how deft you were at inserting encounters and presenting/denying rest opportunities. That's one of the dangers of DM Empowerment, being too heavy-handed with it. Something along the lines of "Oh, yes, of course, I see it now..." [/QUOTE]
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