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Classes: You're designing the next PHB, and...
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<blockquote data-quote="Felon" data-source="post: 2323331" data-attributes="member: 8158"><p>Oh my yes, heaven forbid that an arcane spellcaster be thought of as walking artillery. Lets get rid of the Fighter too (it's just a combat machine). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>My picks:</p><p></p><p><strong>The Four Cornerstones:</strong></p><p>Fighter</p><p>Cleric</p><p>Wizard</p><p>Rogue</p><p></p><p><strong>The Plug-n'-Players:</strong></p><p>Barbarian</p><p>Sorcerer</p><p></p><p><strong>The Support Specialists</strong></p><p>Marshal</p><p>Scout</p><p>Spirit Shaman</p><p></p><p>Mind you, this list is built based on the options available and their current published incarnations. </p><p></p><p>I'd really like to put the Warlock in there amongst the Plug-n'-Players, but it's really a bit <em>too much</em> of a one-trick pony character, and I think too many of the invocations are pretty abusable given unlimited usage (the charm invocation has no business being lesser, and Chilling Tentacles just should not exist).</p><p></p><p>Favored Soul is a nice plug-n'-player as well, but it's just not that well-built, with every FS getting stuff like favored weapon feats and wings. When I think "Favored Soul of Vecna", I don't think of some dagger-fighter flitting around.</p><p></p><p>Healer had potential, but when you get right down to it, it can't do anything a cleric can't do, can't do many things a cleric can do, and in general seems like a class with a clear objective that it utterly fails to achieve.</p><p></p><p>I'd like the Monk to be sort of a martial version of the warlock, with a range of exotic attacks to choose from that have different "status" effects, such as stunning, blindness, ability drain, etc. Think of all the stuff the Fist of the North Star can do to a guy.</p></blockquote><p></p>
[QUOTE="Felon, post: 2323331, member: 8158"] Oh my yes, heaven forbid that an arcane spellcaster be thought of as walking artillery. Lets get rid of the Fighter too (it's just a combat machine). :confused: My picks: [B]The Four Cornerstones:[/B] Fighter Cleric Wizard Rogue [B]The Plug-n'-Players:[/B] Barbarian Sorcerer [B]The Support Specialists[/B] Marshal Scout Spirit Shaman Mind you, this list is built based on the options available and their current published incarnations. I'd really like to put the Warlock in there amongst the Plug-n'-Players, but it's really a bit [I]too much[/I] of a one-trick pony character, and I think too many of the invocations are pretty abusable given unlimited usage (the charm invocation has no business being lesser, and Chilling Tentacles just should not exist). Favored Soul is a nice plug-n'-player as well, but it's just not that well-built, with every FS getting stuff like favored weapon feats and wings. When I think "Favored Soul of Vecna", I don't think of some dagger-fighter flitting around. Healer had potential, but when you get right down to it, it can't do anything a cleric can't do, can't do many things a cleric can do, and in general seems like a class with a clear objective that it utterly fails to achieve. I'd like the Monk to be sort of a martial version of the warlock, with a range of exotic attacks to choose from that have different "status" effects, such as stunning, blindness, ability drain, etc. Think of all the stuff the Fist of the North Star can do to a guy. [/QUOTE]
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