Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Classes: You're designing the next PHB, and...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 2339099" data-attributes="member: 10201"><p>Of course, i'm not entirely certain what i just voted for--i have no idea what the healer or scout classes' abilities actually are, frex.</p><p></p><p>Also, i'm assuming you mean the classes should be roughly like they are currently. If i'm allowed to re-write the classes, there might be a place for ranger or rogue, frex (i think the current versions are all wrong). And, really, druid and cleric just barely make the cut as is, so i was already presuming i got to tweak them a bit.</p><p></p><p><em>edit: And if, as others have done, i can actually postulate radically redesigned classes, the list would be more like:</em></p><p></p><p></p><ul> <li data-xf-list-type="ul"><em><strong>fighter:</strong> a class that equally-well supports the heavy tank fighter and the agile swashbuckler, and can make a weaponsmaster, pugilist, or anything in between</em></li> <li data-xf-list-type="ul"><em><strong>rogue:</strong> class based around a core of deceptive abilities. it would support not only the thug and streetfighter, but also non-violent archetypes like the cat burglar, con artist, and beggar/pickpocket.</em></li> <li data-xf-list-type="ul"><em><strong>wizard:</strong> pretty much the AU magister. Or, go the opposite route and make it entirely about spellcasting, and save other things (like item creation and familiars) for other classes or feats</em></li> <li data-xf-list-type="ul"><em><strong>cleric/priest:</strong> no spellcasting. if you want a spellcasting priest, multiclass with wizard. moderate or poor fighting abilities--that's what multiclassing with fighter is for. The core of the class would be calling on divine grace, or something to that effect. It could power a whole bunch of different cool 'miracles', using a model somewhat like current divine feats or warlock abilities, but with more on-the-fly flexibility. The idea is to give greater flexibility than a spellcaster, but within a more-focused scope (so no more priests of a god of peace casting attack spells).</em></li> <li data-xf-list-type="ul"><em><strong>bard:</strong> a la Monte Cook, more or less.</em></li> <li data-xf-list-type="ul"><em><strong>psion:</strong> while i'd prefer something closer to Complete Psionics Handbook in mechanism, i'll concede the point and look to XPH for the underlying system. But ditch most of metacreativity, increase the level on remaining metacrative and psychokinetic powers by several, reduce the level on most telepathic and clairsentient powers by a couple, and go through the powers list to make the feel very different from the sorts of things wizards can do, and a good match for classic psychic powers.</em></li> <li data-xf-list-type="ul"><em><strong>ranger:</strong> wilderness guy. That is, someone with exceptional wilderness skills--not necessarily someone who is a furry friend.</em></li> <li data-xf-list-type="ul"><em><strong>shaman:</strong> speaker with the spirits, who works magic by calling on spirits to do it for her</em></li> <li data-xf-list-type="ul"><em><strong>artificer:</strong> enchanter. doesn't cast spells, just creates items.</em></li> <li data-xf-list-type="ul"><em><strong>psychic warrior:</strong> needs a new name. Not a mixed fighter/psion--that's what multiclassing is for--but someone who's psychic powers are manifested internally. depending on the powers you picked, something like the current monk could come out of this class. With a different name for the class, it might also fulfill the totem warrior archetype--maybe by m ulticlassing with shaman.</em></li> <li data-xf-list-type="ul"><em><strong>expert:</strong> skill monkey, because rogue is about deceit, not necessarily expertise. and make it general enough in the skill department that one of expert or rogue would cover the bases for those who want to play a 'noble' or other non-magical social-focused character.</em></li> </ul><p><em>And even with that list, i think the bard is maybe redundant, and could be handled by an expert/psion or expert/wizard and a couple feats that make their spellcasting music-based. But a music-based bard has always been one of my favorite characters, so...</em></p></blockquote><p></p>
[QUOTE="woodelf, post: 2339099, member: 10201"] Of course, i'm not entirely certain what i just voted for--i have no idea what the healer or scout classes' abilities actually are, frex. Also, i'm assuming you mean the classes should be roughly like they are currently. If i'm allowed to re-write the classes, there might be a place for ranger or rogue, frex (i think the current versions are all wrong). And, really, druid and cleric just barely make the cut as is, so i was already presuming i got to tweak them a bit. [i]edit: And if, as others have done, i can actually postulate radically redesigned classes, the list would be more like:[/i] [list] [*][i][b]fighter:[/b] a class that equally-well supports the heavy tank fighter and the agile swashbuckler, and can make a weaponsmaster, pugilist, or anything in between[/i] [*][i][b]rogue:[/b] class based around a core of deceptive abilities. it would support not only the thug and streetfighter, but also non-violent archetypes like the cat burglar, con artist, and beggar/pickpocket.[/i] [*][i][b]wizard:[/b] pretty much the AU magister. Or, go the opposite route and make it entirely about spellcasting, and save other things (like item creation and familiars) for other classes or feats[/i] [*][i][b]cleric/priest:[/b] no spellcasting. if you want a spellcasting priest, multiclass with wizard. moderate or poor fighting abilities--that's what multiclassing with fighter is for. The core of the class would be calling on divine grace, or something to that effect. It could power a whole bunch of different cool 'miracles', using a model somewhat like current divine feats or warlock abilities, but with more on-the-fly flexibility. The idea is to give greater flexibility than a spellcaster, but within a more-focused scope (so no more priests of a god of peace casting attack spells).[/i] [*][i][b]bard:[/b] a la Monte Cook, more or less.[/i] [*][i][b]psion:[/b] while i'd prefer something closer to Complete Psionics Handbook in mechanism, i'll concede the point and look to XPH for the underlying system. But ditch most of metacreativity, increase the level on remaining metacrative and psychokinetic powers by several, reduce the level on most telepathic and clairsentient powers by a couple, and go through the powers list to make the feel very different from the sorts of things wizards can do, and a good match for classic psychic powers.[/i] [*][i][b]ranger:[/b] wilderness guy. That is, someone with exceptional wilderness skills--not necessarily someone who is a furry friend.[/i] [*][i][b]shaman:[/b] speaker with the spirits, who works magic by calling on spirits to do it for her[/i] [*][i][b]artificer:[/b] enchanter. doesn't cast spells, just creates items.[/i] [*][i][b]psychic warrior:[/b] needs a new name. Not a mixed fighter/psion--that's what multiclassing is for--but someone who's psychic powers are manifested internally. depending on the powers you picked, something like the current monk could come out of this class. With a different name for the class, it might also fulfill the totem warrior archetype--maybe by m ulticlassing with shaman.[/i] [*][i][b]expert:[/b] skill monkey, because rogue is about deceit, not necessarily expertise. and make it general enough in the skill department that one of expert or rogue would cover the bases for those who want to play a 'noble' or other non-magical social-focused character.[/i] [/list] [i]And even with that list, i think the bard is maybe redundant, and could be handled by an expert/psion or expert/wizard and a couple feats that make their spellcasting music-based. But a music-based bard has always been one of my favorite characters, so...[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classes: You're designing the next PHB, and...
Top