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Classic 1E Mods in 4E?
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<blockquote data-quote="Stormonu" data-source="post: 5009985" data-attributes="member: 52734"><p>Someone converted S1 - Tomb of Horrors to 4E and made it a downloadable PDF. I don't have a direct link to the thread on the 4E forums however.</p><p></p><p>I was doing a conversion of the 2E module Night of the Walking Dead for Ravenloft for 2nd level characters. Unfortunately, lack of player interest and some problems with the blog (it ate one of my posts - twice) have prevented me from completing it. If you feel like finishing it before I can get to it, the encounters I still had planned were: </p><p></p><p>1) Defending the Church from attack until Shaman Brucius can set up the Lantern of Holy Light to keep the church and the villagers who fled here protected from the rampaging undead outside.</p><p></p><p>2) Flight to the Graveyard where the characters attempt to get to the Tarascon tomb (skill challenge, with a combat against the guardians of the tomb on a failure).</p><p></p><p>3) Facing Marcel, where the characters fight Marcel and hopefully defeat him</p><p></p><p>4) The True Menace, after a "rest", where the Hexad reveals that the "Master of Sourange" is about to be freed; this is a skill challenge that is a chase with the imprisoned master striking at the PCs</p><p></p><p>5) The Final Rites, where the characters mix a skill challenge to complete a ritual to bind the master while fighting an aspect of the dread lord and his minions who attempt to prevent the characters from succeeding.</p><p></p><p>Link to the incomplete adventure:</p><p></p><p><a href="http://community.wizards.com/stormonu/blog/?pref_tab=blog" target="_blank">Whoops! Browser Settings Incompatible</a></p></blockquote><p></p>
[QUOTE="Stormonu, post: 5009985, member: 52734"] Someone converted S1 - Tomb of Horrors to 4E and made it a downloadable PDF. I don't have a direct link to the thread on the 4E forums however. I was doing a conversion of the 2E module Night of the Walking Dead for Ravenloft for 2nd level characters. Unfortunately, lack of player interest and some problems with the blog (it ate one of my posts - twice) have prevented me from completing it. If you feel like finishing it before I can get to it, the encounters I still had planned were: 1) Defending the Church from attack until Shaman Brucius can set up the Lantern of Holy Light to keep the church and the villagers who fled here protected from the rampaging undead outside. 2) Flight to the Graveyard where the characters attempt to get to the Tarascon tomb (skill challenge, with a combat against the guardians of the tomb on a failure). 3) Facing Marcel, where the characters fight Marcel and hopefully defeat him 4) The True Menace, after a "rest", where the Hexad reveals that the "Master of Sourange" is about to be freed; this is a skill challenge that is a chase with the imprisoned master striking at the PCs 5) The Final Rites, where the characters mix a skill challenge to complete a ritual to bind the master while fighting an aspect of the dread lord and his minions who attempt to prevent the characters from succeeding. Link to the incomplete adventure: [url=http://community.wizards.com/stormonu/blog/?pref_tab=blog]Whoops! Browser Settings Incompatible[/url] [/QUOTE]
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