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Classic 1st edition AD&D Game (Recruiting?)
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<blockquote data-quote="wortworm" data-source="post: 1120898" data-attributes="member: 14234"><p>Good point about the avatar photo, but I just couldn't force myself to use that greasy old wormtounge. Here's my character sheet!</p><p></p><p>Name: Grittlegruber </p><p>Race: Dwarf</p><p>Sex: Male</p><p>Class: Thief</p><p>Level: 1</p><p></p><p>Str 12</p><p>Int 11</p><p>Wis 11</p><p>Dex 16 +1 reaction/attacking adjustment, -2 defensive adjustment</p><p>Con 16 +2 hit point adjustment, system shock 95%, resurrection 96%</p><p>Chr 6 (7 for dwarves) loyalty base -15%, reaction adjustment -10%</p><p> </p><p>AC 6 (8)</p><p>HP 8</p><p>Armor leather armor</p><p></p><p>Weapons short sword, light crossbow</p><p></p><p>Class Functions backstab (+4 to hit, double damage), pick pockets 30%, open locks 40%, find/remove traps 35%, move silently 15%, hide in shadows 10%, hear noise 10%, climb walls 75%, read languages -5%, thieves’ cant</p><p></p><p>Special +4 save vs. spells; +4 save vs. poison; speak dwarven, gnome, goblin, kobold, and orcish; 60’ infravision; detect grade or slope 75%, detect new construction 75%, detect sliding walls 66.6%, detect pit traps and falling blocks 50%, determine depth underground 50%; +1 to hit orcs, goblins and the like; -4 for giant types to hit dwarves;</p></blockquote><p></p>
[QUOTE="wortworm, post: 1120898, member: 14234"] Good point about the avatar photo, but I just couldn't force myself to use that greasy old wormtounge. Here's my character sheet! Name: Grittlegruber Race: Dwarf Sex: Male Class: Thief Level: 1 Str 12 Int 11 Wis 11 Dex 16 +1 reaction/attacking adjustment, -2 defensive adjustment Con 16 +2 hit point adjustment, system shock 95%, resurrection 96% Chr 6 (7 for dwarves) loyalty base -15%, reaction adjustment -10% AC 6 (8) HP 8 Armor leather armor Weapons short sword, light crossbow Class Functions backstab (+4 to hit, double damage), pick pockets 30%, open locks 40%, find/remove traps 35%, move silently 15%, hide in shadows 10%, hear noise 10%, climb walls 75%, read languages -5%, thieves’ cant Special +4 save vs. spells; +4 save vs. poison; speak dwarven, gnome, goblin, kobold, and orcish; 60’ infravision; detect grade or slope 75%, detect new construction 75%, detect sliding walls 66.6%, detect pit traps and falling blocks 50%, determine depth underground 50%; +1 to hit orcs, goblins and the like; -4 for giant types to hit dwarves; [/QUOTE]
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