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Classic 1st edition AD&D Game (Recruiting?)
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<blockquote data-quote="Mithreander" data-source="post: 1126247" data-attributes="member: 13791"><p><strong>Argent Silvermage </strong></p><ol> <li data-xf-list-type="ol">I must be looking at a different edition then all of you guys, for my weights are in gold pieces. I've made the adjustment from gold pieces to pounds to keep up with you guys, but that was all. For a 5 strength, I get -2 to_hit -1 to_damage -250gp weight_allowance (that means that you can carry 25 pounds before your encumbered) 1 in 6 to open a locked door, 0% chance of bending bars.</li> <li data-xf-list-type="ol"> Any elf character starts with Elvish, Common, Gnome, halfling, goblin, hobgoblin, orcish, and knoll. An elf with an 18 intelegence gets 3 additional languages on top of these. You also have a minimum # of spell/level you can learn, and that is 9.</li> <li data-xf-list-type="ol"> 18 dex gives +3 Reaction/Attacking adjustment, not +2.</li> <li data-xf-list-type="ol"> My players hand book gives the loyalty and reaction bonuses in persantages rather then +s, but they equate to the same thing (if I rolled a 20 sided instead of percentile dice).</li> <li data-xf-list-type="ol"> Here are the list of ist level spells available to you: <br /> Affect Normal Fires<br /> Burning Hands<br /> Charm Person<br /> Comprehend Languages<br /> Dancing Lights<br /> Detect Magic<br /> Enlarge<br /> Erase<br /> Feather Fall<br /> Find Familiar<br /> Friends<br /> Hold Portal<br /> Identify<br /> Jump<br /> Light<br /> Magic Missile<br /> Mending<br /> Message<br /> Nystul's Magic Aura<br /> Protection from Evil<br /> Push<br /> Read Magic<br /> Shield<br /> Shocking Grasp<br /> Sleep<br /> Spider Climb<br /> Tenser's Floating Disc<br /> Unseen Servant<br /> Ventriloquism<br /> Write<br /> <br /> Now, what you do with this list is you pick the spell that you want the most and then roll persentile dice. If it's 85% or lower then you can learn that spell. Continue down the list that way until you have 18 spells you can learn, or until you run out of spells. If at the end of the list you have less then 9, then reroll the spells that you can not learn until you come to 9 (your minimum) and stop. Those are then the 9 spells that you can learn from the level 1 spell list. All of the spells you come up with are in your spell book (only up to 18 pages in your 50 page spell book).</li> </ol></blockquote><p></p>
[QUOTE="Mithreander, post: 1126247, member: 13791"] [b]Argent Silvermage [/b] [list=1][*]I must be looking at a different edition then all of you guys, for my weights are in gold pieces. I've made the adjustment from gold pieces to pounds to keep up with you guys, but that was all. For a 5 strength, I get -2 to_hit -1 to_damage -250gp weight_allowance (that means that you can carry 25 pounds before your encumbered) 1 in 6 to open a locked door, 0% chance of bending bars. [*] Any elf character starts with Elvish, Common, Gnome, halfling, goblin, hobgoblin, orcish, and knoll. An elf with an 18 intelegence gets 3 additional languages on top of these. You also have a minimum # of spell/level you can learn, and that is 9.[*] 18 dex gives +3 Reaction/Attacking adjustment, not +2. [*] My players hand book gives the loyalty and reaction bonuses in persantages rather then +s, but they equate to the same thing (if I rolled a 20 sided instead of percentile dice).[*] Here are the list of ist level spells available to you: Affect Normal Fires Burning Hands Charm Person Comprehend Languages Dancing Lights Detect Magic Enlarge Erase Feather Fall Find Familiar Friends Hold Portal Identify Jump Light Magic Missile Mending Message Nystul's Magic Aura Protection from Evil Push Read Magic Shield Shocking Grasp Sleep Spider Climb Tenser's Floating Disc Unseen Servant Ventriloquism Write Now, what you do with this list is you pick the spell that you want the most and then roll persentile dice. If it's 85% or lower then you can learn that spell. Continue down the list that way until you have 18 spells you can learn, or until you run out of spells. If at the end of the list you have less then 9, then reroll the spells that you can not learn until you come to 9 (your minimum) and stop. Those are then the 9 spells that you can learn from the level 1 spell list. All of the spells you come up with are in your spell book (only up to 18 pages in your 50 page spell book). [/list] [/QUOTE]
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