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Classic Adventuring in Urban Arcana
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<blockquote data-quote="Obergnom" data-source="post: 3093852" data-attributes="member: 7145"><p>Hi,</p><p></p><p>I allready posted this at wizards Urban Arcana boards, but as no one answered and only a hand full of people viewed the threat, I thought it might be a good idea to post over here.</p><p></p><p> I am currently thinking about running an Urban Arcana Campaign. What I really want is something like D&D in a Modern World, although I am not sure how to accomplish that.</p><p></p><p>I want the PCs prime motivation (besides all the personal stuff there will and should be of course) to be money, money to survive, money to get better equipment, money to rise in status, money to build a residence. And I want the source of this money to be "Monsters". Maybe even using a Dungeon or two. The fun will be, doing this in such a different setting.</p><p></p><p>Why that? Because it is easy, and otherwise I am afraid to run out of ideas for an ongoing campaign. I think it is pretty easy to come up with a one shot or a campaign focused upon a big story line the players have to follow, but to run a "classic" adventuring campaign seems hard to do. And I prefer running campaigns where the players have a goal (Well, getting rich and powerful) and develop plans to accomplish that.</p><p></p><p>One idea I had, was making some kind of Apocalypse Light happen because of the incursion of shadow. I think the whole loot thing becomes hard to do once you have far reaching governments (It is pretty close to stealing, isn't it?). But, actually, thats a bigger change to the setting than I am currently willing to make.</p><p></p><p>I have been a player in a modern campaign using dep7, and I found the whole concept of "here is your next mission, you will get this amount of money, you may use this money to buy stuff at our shop, Why you do that? Do not ask me" far more depressing that just doing it for money, like in good old fantasy adventuring.</p><p></p><p>Any ideas would be highly appreciated</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3093852, member: 7145"] Hi, I allready posted this at wizards Urban Arcana boards, but as no one answered and only a hand full of people viewed the threat, I thought it might be a good idea to post over here. I am currently thinking about running an Urban Arcana Campaign. What I really want is something like D&D in a Modern World, although I am not sure how to accomplish that. I want the PCs prime motivation (besides all the personal stuff there will and should be of course) to be money, money to survive, money to get better equipment, money to rise in status, money to build a residence. And I want the source of this money to be "Monsters". Maybe even using a Dungeon or two. The fun will be, doing this in such a different setting. Why that? Because it is easy, and otherwise I am afraid to run out of ideas for an ongoing campaign. I think it is pretty easy to come up with a one shot or a campaign focused upon a big story line the players have to follow, but to run a "classic" adventuring campaign seems hard to do. And I prefer running campaigns where the players have a goal (Well, getting rich and powerful) and develop plans to accomplish that. One idea I had, was making some kind of Apocalypse Light happen because of the incursion of shadow. I think the whole loot thing becomes hard to do once you have far reaching governments (It is pretty close to stealing, isn't it?). But, actually, thats a bigger change to the setting than I am currently willing to make. I have been a player in a modern campaign using dep7, and I found the whole concept of "here is your next mission, you will get this amount of money, you may use this money to buy stuff at our shop, Why you do that? Do not ask me" far more depressing that just doing it for money, like in good old fantasy adventuring. Any ideas would be highly appreciated [/QUOTE]
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