Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Classic Adventuring in Urban Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormborn" data-source="post: 3093992" data-attributes="member: 14041"><p>Sigh, big post that got eaten somehow - maybe i will reconstruct it later. </p><p>The essentials:</p><p>-Push the arrival of shadow back a hundred years or so.</p><p>-Add the melding of a few areas, mostly in areas of low population. These zones are tightly controled in the western world, but in many areas (former soviet union, africa, middle east, etc) circumstances prevent their being isolated. New areas appear all the time, some as small as afew city blocks, some are several kilometers wide. A few new islands have appeared in the Pacific and Carribean.</p><p>-Small immigrant communities have popped up in most major cities, and a few reservations outside of them. An elven tree city has replaced a national park in California and has won status as the first non-human independant nation. </p><p>- PCs, based on your description, are "adventurers" who illegal go into these areas looking for magical artifacts and other treasures they can sell to legitimate and not so legitimate markets. Remember, in DnD a goblin doll would be worthless, in the modern world its a rare and valuable find for a museum.</p><p>- Magic is studied in universities in the same way theoretical physics is, and only the brightest are welcomed although numerous cybermages and other fringe elements have shown their profficency in its use.</p><p>- Divine Magic is embraced by many, and rejected by others.</p><p>- Occasional "incursions" of savage goblinoid/humanoid hoards or worse -dragons- have neccesitated an emphasis on domestic security and a few urban centers have special units to deal with such.</p><p></p><p>No need to make things to radically different, just start tweaking things here and there. Remember that magic doesn't always follow scientific methodology, so its been difficult for humanty to get a grip on, at least in the West. So no major changes in world culture or technology, but there are a lot of example of magitech begining to crop up.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3093992, member: 14041"] Sigh, big post that got eaten somehow - maybe i will reconstruct it later. The essentials: -Push the arrival of shadow back a hundred years or so. -Add the melding of a few areas, mostly in areas of low population. These zones are tightly controled in the western world, but in many areas (former soviet union, africa, middle east, etc) circumstances prevent their being isolated. New areas appear all the time, some as small as afew city blocks, some are several kilometers wide. A few new islands have appeared in the Pacific and Carribean. -Small immigrant communities have popped up in most major cities, and a few reservations outside of them. An elven tree city has replaced a national park in California and has won status as the first non-human independant nation. - PCs, based on your description, are "adventurers" who illegal go into these areas looking for magical artifacts and other treasures they can sell to legitimate and not so legitimate markets. Remember, in DnD a goblin doll would be worthless, in the modern world its a rare and valuable find for a museum. - Magic is studied in universities in the same way theoretical physics is, and only the brightest are welcomed although numerous cybermages and other fringe elements have shown their profficency in its use. - Divine Magic is embraced by many, and rejected by others. - Occasional "incursions" of savage goblinoid/humanoid hoards or worse -dragons- have neccesitated an emphasis on domestic security and a few urban centers have special units to deal with such. No need to make things to radically different, just start tweaking things here and there. Remember that magic doesn't always follow scientific methodology, so its been difficult for humanty to get a grip on, at least in the West. So no major changes in world culture or technology, but there are a lot of example of magitech begining to crop up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classic Adventuring in Urban Arcana
Top