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<blockquote data-quote="Stormborn" data-source="post: 3094102" data-attributes="member: 14041"><p>Well, that setting would assume that at first only a few people could see Shadows and slowly it became obvious to everyone. As for everyone seeing shadows, no work involved at all. Its amazing how quickly people can adapt to some things when the culture has to do it on a large scale. Given the level of contact the average person would have it would be no different than the way most people react to immigrants of any kind. Some will embrace them, some hate them, some ignore them. But they will still, for the most part, hire them and buy and sell from them and get along with them as coworkers. Just do away with the idea that all goblins (or orcs, or whatever) have an allegiance to evil. They will be in just as much diversity as humans, and some of them will be 2nd or 3rd generation - which means in the US that some will be citizens. When reading d20M/UrbArc remember the diff between Setting and Rules (fluff and crunch). Seeing Shadows is Fluff nor Crunch. If you say "this is the way it is" then thats the way it is.</p><p></p><p>Although if you are really hoping for a Shadowrun effect, just using d20M you can do that. Just use the world/setting info of shadow run and the d20M rules. Whether WotC or 3rd party, there are pleanty of materials out there for cybertech, hightech, etc. to make Shadowrun possible. No need to create from scratch.</p><p></p><p>EDIT: Why, might I ask, do you want a modern game, exactly? What draws you to it and what makes you think your players want to play in a modern setting? I had a player who HATED modern settings - of all my attempts he only liked one (but overall that was an issue with him and may not be germaine to the discussion). If you just want a more modern feel for DnD you might try XCrawl - a DnD game set in a "modern" world where America is an Empire and Dungeon Crawls are televised sporting events.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3094102, member: 14041"] Well, that setting would assume that at first only a few people could see Shadows and slowly it became obvious to everyone. As for everyone seeing shadows, no work involved at all. Its amazing how quickly people can adapt to some things when the culture has to do it on a large scale. Given the level of contact the average person would have it would be no different than the way most people react to immigrants of any kind. Some will embrace them, some hate them, some ignore them. But they will still, for the most part, hire them and buy and sell from them and get along with them as coworkers. Just do away with the idea that all goblins (or orcs, or whatever) have an allegiance to evil. They will be in just as much diversity as humans, and some of them will be 2nd or 3rd generation - which means in the US that some will be citizens. When reading d20M/UrbArc remember the diff between Setting and Rules (fluff and crunch). Seeing Shadows is Fluff nor Crunch. If you say "this is the way it is" then thats the way it is. Although if you are really hoping for a Shadowrun effect, just using d20M you can do that. Just use the world/setting info of shadow run and the d20M rules. Whether WotC or 3rd party, there are pleanty of materials out there for cybertech, hightech, etc. to make Shadowrun possible. No need to create from scratch. EDIT: Why, might I ask, do you want a modern game, exactly? What draws you to it and what makes you think your players want to play in a modern setting? I had a player who HATED modern settings - of all my attempts he only liked one (but overall that was an issue with him and may not be germaine to the discussion). If you just want a more modern feel for DnD you might try XCrawl - a DnD game set in a "modern" world where America is an Empire and Dungeon Crawls are televised sporting events. [/QUOTE]
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