Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Classic Adventuring in Urban Arcana
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3094649" data-attributes="member: 1165"><p>That won't work unless you take a heavy hand with the Profession skill. The Profession skill represents money making through jobs or real estate deals, etc. Those things take time, but if you want to be technical, Profession gives you money at level-up <em>without exception</em>, even if you blow your roll.</p><p></p><p>Furthermore, PCs don't have many things to spend money on (except bullets, but those are so cheap that PCs won't lose Wealth on them unless they're starting characters who spent money on cars and sniper rifles and so dropped to like 3 Wealth). Other low magic systems like Iron Heroes run into the exact same thing. You got a stack of cash for adventuring, but there's almost nothing to spend the cash on. The most expensive things you can buy are a car (which a starting character might afford, at the cost of dropping their Wealth to zero, but that's okay because only one PC needs to do so) and then a house. If you're letting heroes max out Profession and don't control it they'll be able to afford a house even if they get no cash from adventures.</p><p></p><p>Shadowrun (a campaign setting and also rule set) kind of assumes the PCs are "starving" (a lot of adventures start assuming the PCs got drunk and spent more money than they should the night before, and are now hung over when they get a job offer), for lack of a better word. There's no "free stuff" rule, but even so bullets aren't too expensive, and only some characters really need a lot of money. (Cyborgs are a money sink!)</p><p></p><p>Zhab from the WotC boards had a really neat Profession house rule. You only make checks when called for. Furthermore, there's a cap to the rank benefit you gain at each level equal to your Profession score. (So, if you have 10 Wealth right now, enough ranks in Profession to gain 3 Wealth from a level-up rank benefit, but your current Profession value is +11 (no Wis bonus, no Windfall feat), you would only gain 2 Wealth.) At that point, you can only raise your Wealth through adventuring instead of just getting windfalls every level-up.</p><p></p><p>I agree that the conspiracy is more important. Getting a house is suddenly less important than saving the world, you know.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3094649, member: 1165"] That won't work unless you take a heavy hand with the Profession skill. The Profession skill represents money making through jobs or real estate deals, etc. Those things take time, but if you want to be technical, Profession gives you money at level-up [i]without exception[/i], even if you blow your roll. Furthermore, PCs don't have many things to spend money on (except bullets, but those are so cheap that PCs won't lose Wealth on them unless they're starting characters who spent money on cars and sniper rifles and so dropped to like 3 Wealth). Other low magic systems like Iron Heroes run into the exact same thing. You got a stack of cash for adventuring, but there's almost nothing to spend the cash on. The most expensive things you can buy are a car (which a starting character might afford, at the cost of dropping their Wealth to zero, but that's okay because only one PC needs to do so) and then a house. If you're letting heroes max out Profession and don't control it they'll be able to afford a house even if they get no cash from adventures. Shadowrun (a campaign setting and also rule set) kind of assumes the PCs are "starving" (a lot of adventures start assuming the PCs got drunk and spent more money than they should the night before, and are now hung over when they get a job offer), for lack of a better word. There's no "free stuff" rule, but even so bullets aren't too expensive, and only some characters really need a lot of money. (Cyborgs are a money sink!) Zhab from the WotC boards had a really neat Profession house rule. You only make checks when called for. Furthermore, there's a cap to the rank benefit you gain at each level equal to your Profession score. (So, if you have 10 Wealth right now, enough ranks in Profession to gain 3 Wealth from a level-up rank benefit, but your current Profession value is +11 (no Wis bonus, no Windfall feat), you would only gain 2 Wealth.) At that point, you can only raise your Wealth through adventuring instead of just getting windfalls every level-up. I agree that the conspiracy is more important. Getting a house is suddenly less important than saving the world, you know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classic Adventuring in Urban Arcana
Top