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Classic Adventuring in Urban Arcana
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3096132" data-attributes="member: 19675"><p>I don't think its any harder to run...if your players are into it.</p><p></p><p>Another idea- about a decade ago, some bright people took the idea of the legends of the Knights Templar's mission to protect the Holy Grail, stood it on its head a little bit and made a TV show. Called <em>Friday the Thirteenth: The Series</em> (and having absolutely NOthing to do with the movies), it told the story of a family whose ancestor had opened a Curio Shop, in which all of the items in the store were cursed...think <em>Needful Things</em>. His descendants are trying to undo his evil, and are charged with collecting all the things he sold and putting them in a special Vault.</p><p></p><p>The cool parts of this for YOU is that it gives the players a common focal point to build PCs around, a home base of operations, and it gives you a nice background story around which to plan adventures.</p><p></p><p>As for how they make their money, invariably, there will be valuables to find in the areas around these cursed objects- antique furniture, art, jewelry...depending upon how long ago the ancestor was in business, there may be even old coins and gems.</p><p></p><p>Thus, while Profession will be invaluable, your PCs would also need appraise skills. Ostensibly, they'd be treasure hunters & appraisers. Think Antiques Road Show + Buffy the Vampire Slayer. Instead of trying to find merchants to sell stuff to, THEY would be the merchants doing the selling.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3096132, member: 19675"] I don't think its any harder to run...if your players are into it. Another idea- about a decade ago, some bright people took the idea of the legends of the Knights Templar's mission to protect the Holy Grail, stood it on its head a little bit and made a TV show. Called [i]Friday the Thirteenth: The Series[/i] (and having absolutely NOthing to do with the movies), it told the story of a family whose ancestor had opened a Curio Shop, in which all of the items in the store were cursed...think [i]Needful Things[/i]. His descendants are trying to undo his evil, and are charged with collecting all the things he sold and putting them in a special Vault. The cool parts of this for YOU is that it gives the players a common focal point to build PCs around, a home base of operations, and it gives you a nice background story around which to plan adventures. As for how they make their money, invariably, there will be valuables to find in the areas around these cursed objects- antique furniture, art, jewelry...depending upon how long ago the ancestor was in business, there may be even old coins and gems. Thus, while Profession will be invaluable, your PCs would also need appraise skills. Ostensibly, they'd be treasure hunters & appraisers. Think Antiques Road Show + Buffy the Vampire Slayer. Instead of trying to find merchants to sell stuff to, THEY would be the merchants doing the selling. [/QUOTE]
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