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Classic Adventuring in Urban Arcana
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3110171" data-attributes="member: 12332"><p>For some of my games, I just do away with the Proffession/Wealth interaction in general. IMO, it was a "good idea" but a bad execution ... </p><p></p><p>D20Modern isn't supposed to be about "getting stuff". The assumption is that it's an action movie styled game, and in the action movies the good-guy is usually entirely cut off from supplies (Die Hard) or has whatever he needs (Lethal Weapon, when Mel's suddenly just got a sniper rifle ...). It's not supposed to be a game of abject poverty and scrounging for bullets ... you've got bullets, or you don't, and if you don't, you can just buy some ... why? Because it would be a sucky action movie if Mel's sitting in his trailer saying: "I can't help you fight the South American Cartel, I ran out of ammo and because I live in this trailer I'm totally too poor to buy more, and we're going 'above the law'."</p><p></p><p>Usually, if the adventure IS their profession, I don't allow Profession to work as it does in the game ... since the game itself is the 'profession' roll. I usually do this with Dark*Matter games, where the PCs are members of Hoffmann, and I hand-waive their not-Hoffmann lives ... all of the gear they use "in game" is coming from Hoffmann.</p><p></p><p>Or, the d20Future game I ran, the PCs were the crew of a light freighter and the game itself was them getting contracts and hauling freight and making money (and sometimes getting in gunfights). So for that, all of their equipment they had to buy themselves, but they had to do it with the money they got from freight contracts. I was a little more in-depth, because that was part of the fun, giving particular contracts a real dollar amount, letting them divide shares, then converting that to PDCs and Wealth. I get alot of use out of that Dollars-to-PDC chart in the back of the book ... takes a second longer, but it gives the "I like money" folks a feeling of verisimilitude without having to do all the PITA stuff involved with tracking actual dollars for everything.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3110171, member: 12332"] For some of my games, I just do away with the Proffession/Wealth interaction in general. IMO, it was a "good idea" but a bad execution ... D20Modern isn't supposed to be about "getting stuff". The assumption is that it's an action movie styled game, and in the action movies the good-guy is usually entirely cut off from supplies (Die Hard) or has whatever he needs (Lethal Weapon, when Mel's suddenly just got a sniper rifle ...). It's not supposed to be a game of abject poverty and scrounging for bullets ... you've got bullets, or you don't, and if you don't, you can just buy some ... why? Because it would be a sucky action movie if Mel's sitting in his trailer saying: "I can't help you fight the South American Cartel, I ran out of ammo and because I live in this trailer I'm totally too poor to buy more, and we're going 'above the law'." Usually, if the adventure IS their profession, I don't allow Profession to work as it does in the game ... since the game itself is the 'profession' roll. I usually do this with Dark*Matter games, where the PCs are members of Hoffmann, and I hand-waive their not-Hoffmann lives ... all of the gear they use "in game" is coming from Hoffmann. Or, the d20Future game I ran, the PCs were the crew of a light freighter and the game itself was them getting contracts and hauling freight and making money (and sometimes getting in gunfights). So for that, all of their equipment they had to buy themselves, but they had to do it with the money they got from freight contracts. I was a little more in-depth, because that was part of the fun, giving particular contracts a real dollar amount, letting them divide shares, then converting that to PDCs and Wealth. I get alot of use out of that Dollars-to-PDC chart in the back of the book ... takes a second longer, but it gives the "I like money" folks a feeling of verisimilitude without having to do all the PITA stuff involved with tracking actual dollars for everything. --fje [/QUOTE]
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