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Classic Campaign Starts?
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<blockquote data-quote="Belbarrus" data-source="post: 1402907" data-attributes="member: 10962"><p>One of my best campaigns started as follows:</p><p></p><p>-All the PCs start off as adolescent friends and lived in the same small village.</p><p>-I would "fast forward" the years and describe things of importance that happened in the town.</p><p>-The party would pick a few skills or proficiencies that would eventually become skills and abilities of the class they wanted to play (the fighter would hang out at the barracks and practice with weapons, the rogue would sneak around the town getting into mischief).</p><p>-Now and then, I would throw them into a minor adventure to build up the "adventuring spirit" of the characters.</p><p>-At first level, they went and investigated some mysterious ruins outside of the village.</p><p>-They eventually uncovered a long forgotten chamber with a evil, magic tome that they brought back to town for the village elders to examine.</p><p>-The elders determined that this was a powerful device and that someone would need to go to the "Temple of Knowledge" (far away) to find out what needs to be done to get rid of the tome.</p><p>-The PCs, of course, volunteered.</p><p>-Most of the adventures were events that happens along the way to the oracle. Then after losing the tome, they went through adventures tracking it down again. Then more quests to determine what they needed to do with the tome.</p><p></p><p>As a *player*, this is one of the better campaign starts I have seen:</p><p></p><p>-Our kingdom was at war with a neighboring kingdom.</p><p>-Our first level characters were strangers enlisted in an army during one of the great battles.</p><p>-That was the reasoning behind a bunch of strangers of different races/classes getting together.</p><p>-Our side was winning and we were routing the enemy.</p><p>-The PCs happened to be in a group that was chasing down one of the enemy leaders, a powerful, but almost dead wizard.</p><p>-When the PCs killed the wizard he cursed us with the "Adventurers Curse" so that trouble would always follow us.</p><p>-The PCs found a treasure map on the body and agreed that we would each take a part of he map, then meet at some pre-selected inn in some city 1 year later, join the map and go looking for the treasure.</p><p></p><p></p><p>Those were pretty good starts to a fantasy campaign.</p><p></p><p>B</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 1402907, member: 10962"] One of my best campaigns started as follows: -All the PCs start off as adolescent friends and lived in the same small village. -I would "fast forward" the years and describe things of importance that happened in the town. -The party would pick a few skills or proficiencies that would eventually become skills and abilities of the class they wanted to play (the fighter would hang out at the barracks and practice with weapons, the rogue would sneak around the town getting into mischief). -Now and then, I would throw them into a minor adventure to build up the "adventuring spirit" of the characters. -At first level, they went and investigated some mysterious ruins outside of the village. -They eventually uncovered a long forgotten chamber with a evil, magic tome that they brought back to town for the village elders to examine. -The elders determined that this was a powerful device and that someone would need to go to the "Temple of Knowledge" (far away) to find out what needs to be done to get rid of the tome. -The PCs, of course, volunteered. -Most of the adventures were events that happens along the way to the oracle. Then after losing the tome, they went through adventures tracking it down again. Then more quests to determine what they needed to do with the tome. As a *player*, this is one of the better campaign starts I have seen: -Our kingdom was at war with a neighboring kingdom. -Our first level characters were strangers enlisted in an army during one of the great battles. -That was the reasoning behind a bunch of strangers of different races/classes getting together. -Our side was winning and we were routing the enemy. -The PCs happened to be in a group that was chasing down one of the enemy leaders, a powerful, but almost dead wizard. -When the PCs killed the wizard he cursed us with the "Adventurers Curse" so that trouble would always follow us. -The PCs found a treasure map on the body and agreed that we would each take a part of he map, then meet at some pre-selected inn in some city 1 year later, join the map and go looking for the treasure. Those were pretty good starts to a fantasy campaign. B [/QUOTE]
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