Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Classic Campaign Starts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shallown" data-source="post: 1404087" data-attributes="member: 1368"><p>I mad eit easy on myself . I told the players to talk and find a means that eachone knew at least two others in the group. They also had to have a reason to hire on as caravan guards at the major human city. I left it up to them. they came up with interesting backgrounds and reason's for having at least met each other.</p><p></p><p>I told the players up front. First few sessions are railroading so to speak to build a start then it was up to them. </p><p></p><p>I knew better and had a whole campaign built on the fact that every other game run for them, showed that they didn't motivate themselves so I had to. They didn't mind railroading since the all agreed to ride the train. Every once in a while you pull in a station let them wander around, then blow the whistle and start the train again. Railroading is only bad when the players have no choice of train or schedule. I think I still make the scenery and the story worth the ride.</p><p></p><p>But what I'm saying is leave it up to the players and in most cases you can build the story of how they are connected off what they give you to work with. Also fosters a sense of ownership of the campaign and its world, as well as, generating some interest in the world before the game even starts.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1404087, member: 1368"] I mad eit easy on myself . I told the players to talk and find a means that eachone knew at least two others in the group. They also had to have a reason to hire on as caravan guards at the major human city. I left it up to them. they came up with interesting backgrounds and reason's for having at least met each other. I told the players up front. First few sessions are railroading so to speak to build a start then it was up to them. I knew better and had a whole campaign built on the fact that every other game run for them, showed that they didn't motivate themselves so I had to. They didn't mind railroading since the all agreed to ride the train. Every once in a while you pull in a station let them wander around, then blow the whistle and start the train again. Railroading is only bad when the players have no choice of train or schedule. I think I still make the scenery and the story worth the ride. But what I'm saying is leave it up to the players and in most cases you can build the story of how they are connected off what they give you to work with. Also fosters a sense of ownership of the campaign and its world, as well as, generating some interest in the world before the game even starts. later [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Classic Campaign Starts?
Top