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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1404098" data-attributes="member: 6584"><p>I played in a module (can't remember name!) where all the PCs (1st level) were called for the reading of a will. The writer of the will (a baron) had wronged all the players in some way over the years, whether they knew it was him or not. </p><p></p><p>To make ammends he'd left us his 'stuff'. Most of it in the basement of his house - which has been taken over by beasties. It was a good one - gave the players motivation to go into a dungeon. For greed. Yay! Left us with weird loot to sell, a rickety old mansion and a title. </p><p></p><p>Depending on how it's done... anyway, fun with some good hooks thrown in.</p><p></p><p></p><p>A recent great start was a GM who had the PCs meet in a small village for various reasons. As soon as you stepped in past the perimeter wall, you realised there was an illusion making the village look normal.....</p><p></p><p>The real village was mostly destroyed, surrounded by a hemisphere of screaming ghosts, all the villagers had been torn to pieces and there was this weird looking pyramid where the village well used to be. </p><p></p><p>Set the tone nicely. Now that was a scary campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />aranoid:</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1404098, member: 6584"] I played in a module (can't remember name!) where all the PCs (1st level) were called for the reading of a will. The writer of the will (a baron) had wronged all the players in some way over the years, whether they knew it was him or not. To make ammends he'd left us his 'stuff'. Most of it in the basement of his house - which has been taken over by beasties. It was a good one - gave the players motivation to go into a dungeon. For greed. Yay! Left us with weird loot to sell, a rickety old mansion and a title. Depending on how it's done... anyway, fun with some good hooks thrown in. A recent great start was a GM who had the PCs meet in a small village for various reasons. As soon as you stepped in past the perimeter wall, you realised there was an illusion making the village look normal..... The real village was mostly destroyed, surrounded by a hemisphere of screaming ghosts, all the villagers had been torn to pieces and there was this weird looking pyramid where the village well used to be. Set the tone nicely. Now that was a scary campaign. :paranoid: [/QUOTE]
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