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<blockquote data-quote="HeyLookItsMe" data-source="post: 1595776" data-attributes="member: 17429"><p>Sounds to me like your on the right track. Just make sure your main hero has only one surviving parent before his hometown is annihilated, forcing him to set off an an adventure with nothing but his insanely oversized sword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I myself have always enjoyed taking those classic cliches, and tweaking them just a little to make them interesting. One campaign I ran involved a human kingdom that bordered with a desolate waste called the Dead Lands, and of course....deep within, lied the hordes of the Necromancer, who just for that extra bit of cliche, was called Necrom. The kingdom had warred off and on with him for centuries, durring breif flare ups of tension. As the campaign continued, the PC's began to learn the true strength of Necrom, and came to realise that their kingdom stood no chance, and that for reasons unknown to them, Necrom simply allowed the kingdom to endure. The truth was, that for those many centuries he had also been posing as the Archmage of the human kingdom, making sure that their wars would go on endlessly. The necromancer had been working on a magical item that was basically a huge wall of living corpses all stiched together to form a gateway. It was an epic spell (pre 3.x... just....plot device-y) that would allow him to trancend the mortal plane, but required countless thousands of fresh corpses to complete... more than could be reaped by the annihilation of the kingdom. It was pretty much an on the fly story that turned into a two or three year campaign that was enjoyed by all.</p></blockquote><p></p>
[QUOTE="HeyLookItsMe, post: 1595776, member: 17429"] Sounds to me like your on the right track. Just make sure your main hero has only one surviving parent before his hometown is annihilated, forcing him to set off an an adventure with nothing but his insanely oversized sword. :p I myself have always enjoyed taking those classic cliches, and tweaking them just a little to make them interesting. One campaign I ran involved a human kingdom that bordered with a desolate waste called the Dead Lands, and of course....deep within, lied the hordes of the Necromancer, who just for that extra bit of cliche, was called Necrom. The kingdom had warred off and on with him for centuries, durring breif flare ups of tension. As the campaign continued, the PC's began to learn the true strength of Necrom, and came to realise that their kingdom stood no chance, and that for reasons unknown to them, Necrom simply allowed the kingdom to endure. The truth was, that for those many centuries he had also been posing as the Archmage of the human kingdom, making sure that their wars would go on endlessly. The necromancer had been working on a magical item that was basically a huge wall of living corpses all stiched together to form a gateway. It was an epic spell (pre 3.x... just....plot device-y) that would allow him to trancend the mortal plane, but required countless thousands of fresh corpses to complete... more than could be reaped by the annihilation of the kingdom. It was pretty much an on the fly story that turned into a two or three year campaign that was enjoyed by all. [/QUOTE]
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