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Classic D&D Basic with 4E Skills System
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<blockquote data-quote="Jack Daniel" data-source="post: 5343643" data-attributes="member: 694"><p>A word on the skill check itself. Classic D&D does not make use of a generalized "roll high vs. Difficulty Class" mechanic anywhere else, so if you want 4e skills to "feel" like the rest of the classic D&D rules, it would be wise to adopt a simpler system with static skill checks.</p><p></p><p>My recommendation would be something like this:</p><p>For a trained skill check, roll 1d20 vs. the appropriate ability score; check passes if the roll is equal to or less than the ability score.</p><p>For an untrained skill check (or, by extension, an ordinary ability check), roll 1d20 vs. one-half the ability score, rounded down.</p><p></p><p>Trained skills for most classes: 4 + Int mod</p><p>Trained skills for thieves: 6 + Int mod (the "Thievery" skill and others would largely replace all of the d% thieving skills; I would make it up to thieves by giving them six-sided hit dice and the increased backstab damage from AD&D, viz. x3 at 5th level, x4 at 9th level, x5 at 13th level).</p><p>Elves: Get "Perception" as a bonus trained skill (replaces "find secret doors" ability)</p><p>Dwarves: Get "Dungeoneering" as a bonus trained skill (replaces "find unusual stonework traps and notice slopes" ability)</p><p>Halflings: Get "Stealth" as a bonus trained skill (replaces "disappear with 90% success in wilderness and 33% success in dungeons" ability)</p><p></p><p>Since classic D&D doesn't have feat slots whereby characters could pick up extra skill training, they should have the opportunity to learn extra skills at regular intervals, too. The "general skills" system from the Gaz books and RC had roughly 30+ skills, allowed characters to start with 4 + Int mod, and added a new skill at every four levels above the first (5th, 9th, 13th, etc.) This is a bit much, assuming the 4e list of seventeen skills and the full spread of 36 experience levels attainable in classic D&D. Maybe let characters add a new skill at every eight levels above the first, i.e. 9th, 17th, 25th, and 33rd.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5343643, member: 694"] A word on the skill check itself. Classic D&D does not make use of a generalized "roll high vs. Difficulty Class" mechanic anywhere else, so if you want 4e skills to "feel" like the rest of the classic D&D rules, it would be wise to adopt a simpler system with static skill checks. My recommendation would be something like this: For a trained skill check, roll 1d20 vs. the appropriate ability score; check passes if the roll is equal to or less than the ability score. For an untrained skill check (or, by extension, an ordinary ability check), roll 1d20 vs. one-half the ability score, rounded down. Trained skills for most classes: 4 + Int mod Trained skills for thieves: 6 + Int mod (the "Thievery" skill and others would largely replace all of the d% thieving skills; I would make it up to thieves by giving them six-sided hit dice and the increased backstab damage from AD&D, viz. x3 at 5th level, x4 at 9th level, x5 at 13th level). Elves: Get "Perception" as a bonus trained skill (replaces "find secret doors" ability) Dwarves: Get "Dungeoneering" as a bonus trained skill (replaces "find unusual stonework traps and notice slopes" ability) Halflings: Get "Stealth" as a bonus trained skill (replaces "disappear with 90% success in wilderness and 33% success in dungeons" ability) Since classic D&D doesn't have feat slots whereby characters could pick up extra skill training, they should have the opportunity to learn extra skills at regular intervals, too. The "general skills" system from the Gaz books and RC had roughly 30+ skills, allowed characters to start with 4 + Int mod, and added a new skill at every four levels above the first (5th, 9th, 13th, etc.) This is a bit much, assuming the 4e list of seventeen skills and the full spread of 36 experience levels attainable in classic D&D. Maybe let characters add a new skill at every eight levels above the first, i.e. 9th, 17th, 25th, and 33rd. [/QUOTE]
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