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<blockquote data-quote="RFisher" data-source="post: 3435453" data-attributes="member: 3608"><p>Yep. My web site is filled with musings on the subject. (Though any insights therein were given me by the old school community. I only claim the flaws as mine own.)</p><p></p><p></p><p></p><p>It also leaves lots of room for PCs to come up with their own spells.</p><p></p><p></p><p></p><p>For me, it's even easier to just look at the table.</p><p></p><p></p><p></p><p>I haven't actually played the original game, & if I did how I would would be colored by later editions. So I can't give you an authentic answer. But I can tell you <a href="http://robert.infogami.com/On_thief_skills_in_classic_D&D" target="_blank">how I handle thief skills in classic D&D</a>.</p><p></p><p>Before the thief, though, I suspect you had to find the key to open most locks. Perhaps you could break the lock or door/chest if they were weak & you were strong. Probably with some form of attribute check. Likewise, traps were probably seldom disabled. When it happened, it was probably the referee describing the trap (from the PC's point-of-view, of course) & the player describing exactly <em>how</em> the PC tries to disable it. Besides surprise, I suspect the referee often just ruled on sneaking based on how alert the sneakee might be.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3435453, member: 3608"] Yep. My web site is filled with musings on the subject. (Though any insights therein were given me by the old school community. I only claim the flaws as mine own.) It also leaves lots of room for PCs to come up with their own spells. For me, it's even easier to just look at the table. I haven't actually played the original game, & if I did how I would would be colored by later editions. So I can't give you an authentic answer. But I can tell you [url=http://robert.infogami.com/On_thief_skills_in_classic_D&D]how I handle thief skills in classic D&D[/url]. Before the thief, though, I suspect you had to find the key to open most locks. Perhaps you could break the lock or door/chest if they were weak & you were strong. Probably with some form of attribute check. Likewise, traps were probably seldom disabled. When it happened, it was probably the referee describing the trap (from the PC's point-of-view, of course) & the player describing exactly [i]how[/i] the PC tries to disable it. Besides surprise, I suspect the referee often just ruled on sneaking based on how alert the sneakee might be. [/QUOTE]
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