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<blockquote data-quote="T. Foster" data-source="post: 3435869" data-attributes="member: 16574"><p>Yeah, I think the original intention was that for both finding traps and disabling large/simple traps (such as pits, deadfalls, tripwires, etc. -- the kind that can usually be disabled by cutting a rope, wedging a spike, etc.) that you're expected/required to deal with them on a player/negotiation level, and that the thief's abstract special ability is only intended to apply to very technical/detailed operations (where you have to get into the mechanism via an angled mirror and a pair of tweezers and cut the red wire without touching the green or yellow wires, or whatever the equivalent of such in a fantasy/medieval milieu would be) that a player without actual training as a traps expert couldn't realistically be expected to describe non-abstractly -- just like picking a lock or picking a pocket (the player isn't expected to actually know these skills -- to describe literally how he uses his picks to manipulates the tumblers in the lock, or how he positions his hands/body to filch the mark's wallet, etc.). </p><p></p><p>P.S. Delta, I love your OD&D-blog and included a link to it at <a href="http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=3289" target="_blank">The Knights & Knaves Alehouse</a> which has generated some very positive responses.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3435869, member: 16574"] Yeah, I think the original intention was that for both finding traps and disabling large/simple traps (such as pits, deadfalls, tripwires, etc. -- the kind that can usually be disabled by cutting a rope, wedging a spike, etc.) that you're expected/required to deal with them on a player/negotiation level, and that the thief's abstract special ability is only intended to apply to very technical/detailed operations (where you have to get into the mechanism via an angled mirror and a pair of tweezers and cut the red wire without touching the green or yellow wires, or whatever the equivalent of such in a fantasy/medieval milieu would be) that a player without actual training as a traps expert couldn't realistically be expected to describe non-abstractly -- just like picking a lock or picking a pocket (the player isn't expected to actually know these skills -- to describe literally how he uses his picks to manipulates the tumblers in the lock, or how he positions his hands/body to filch the mark's wallet, etc.). P.S. Delta, I love your OD&D-blog and included a link to it at [url=http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=3289]The Knights & Knaves Alehouse[/url] which has generated some very positive responses. [/QUOTE]
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