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Classic dungeons: What makes them great?
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<blockquote data-quote="bento" data-source="post: 3733683" data-attributes="member: 36597"><p>I'm running my group through B4 - The Lost City, which takes place in a pyramid in the middle of the desert. I decided to run it after reading a new introduction adventure to the module in the January 2007 issue of Dungeon (Mask of Dreams). I liked the story aspects of this adventure (going to a party where the guests start wigging out, then getting rounded up by slavers) and it gave the players a really good reason for going on the adventure - saving the guests from the slavers. </p><p></p><p>I like the B4 module for reasons 2 through 8. Who wouldn't like tromping around a pyramid? I've taken out some of the variety of monster types. The pyramid is a base for the evil priests of Zargon, and I thought more rooms should be devoted to their needs. I left in some levels untouched, like the undead level. I streamlined some of #8 - internal conflict within the dungeon. The original had this, but I've moved the adventure about 40 years after the original module, so the Zargonian's have control and the other groups have been pushed into the background. </p><p></p><p>Having fun running B4, I bought some other classics like Scourge of the Slave Lords and Desert of Desolation, but I'm not as satisfied with them. I think it's because I purchased the 2E campaign adventures, which run 130 pages each, rather than the shorter originals. These bigger modules have way too much information in them! I'd have a much tougher time running these I think, and I'll probably go back and just purchase the 1E versions instead.</p></blockquote><p></p>
[QUOTE="bento, post: 3733683, member: 36597"] I'm running my group through B4 - The Lost City, which takes place in a pyramid in the middle of the desert. I decided to run it after reading a new introduction adventure to the module in the January 2007 issue of Dungeon (Mask of Dreams). I liked the story aspects of this adventure (going to a party where the guests start wigging out, then getting rounded up by slavers) and it gave the players a really good reason for going on the adventure - saving the guests from the slavers. I like the B4 module for reasons 2 through 8. Who wouldn't like tromping around a pyramid? I've taken out some of the variety of monster types. The pyramid is a base for the evil priests of Zargon, and I thought more rooms should be devoted to their needs. I left in some levels untouched, like the undead level. I streamlined some of #8 - internal conflict within the dungeon. The original had this, but I've moved the adventure about 40 years after the original module, so the Zargonian's have control and the other groups have been pushed into the background. Having fun running B4, I bought some other classics like Scourge of the Slave Lords and Desert of Desolation, but I'm not as satisfied with them. I think it's because I purchased the 2E campaign adventures, which run 130 pages each, rather than the shorter originals. These bigger modules have way too much information in them! I'd have a much tougher time running these I think, and I'll probably go back and just purchase the 1E versions instead. [/QUOTE]
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