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General Tabletop Discussion
*TTRPGs General
Classic dungeons: What makes them great?
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<blockquote data-quote="Raven Crowking" data-source="post: 3738877" data-attributes="member: 18280"><p>As a related note, I ran a group through the Caves of Chaos a little more than a year ago, and although they only ended up exploring about half the caves, they had a real blast. This was a group comprised mostly of teenagers who have no experience of previous editions, and they were playing using the EN World 3.X conversion. No "rose-colored glasses" were involved.</p><p></p><p>The key to this module, IMHO, is its potential complexity of interaction. The PCs took out both series of orc caves, with a serious "oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />" momment with the ogre (one casualty). The survivors of one of the orc caves were later discovered to have renamed its tribe in emulation of one of the PCs. They enjoyed the minotaur cave immensely, and liked the bugbear trick very much. They discovered the hidden temple, and actually became embroiled in a theological discussion with a captured priest.</p><p></p><p>There is a lot of gold in some of the older, classic, modules, but they require that the DM personalize them and make them relevant to his campaign. </p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3738877, member: 18280"] As a related note, I ran a group through the Caves of Chaos a little more than a year ago, and although they only ended up exploring about half the caves, they had a real blast. This was a group comprised mostly of teenagers who have no experience of previous editions, and they were playing using the EN World 3.X conversion. No "rose-colored glasses" were involved. The key to this module, IMHO, is its potential complexity of interaction. The PCs took out both series of orc caves, with a serious "oh :):):):)" momment with the ogre (one casualty). The survivors of one of the orc caves were later discovered to have renamed its tribe in emulation of one of the PCs. They enjoyed the minotaur cave immensely, and liked the bugbear trick very much. They discovered the hidden temple, and actually became embroiled in a theological discussion with a captured priest. There is a lot of gold in some of the older, classic, modules, but they require that the DM personalize them and make them relevant to his campaign. RC [/QUOTE]
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