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General Tabletop Discussion
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Classic dungeons: What makes them great?
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<blockquote data-quote="Raven Crowking" data-source="post: 3742490" data-attributes="member: 18280"><p>Fair enough, but it was a suggested tactic in the PHB. And sometimes a Hoix can be distracted with a pork chop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Realistically speaking, though, most predators are liable to go with an easy meal over a meal that fights back, even if the easy meal is less tasty...so long as it is of sufficient size. Injured predators IRL can face serious problems relating to their injuries. If you have to sacrifice your pack mule to an owlbear, that is better than sacrificing yourself. Also, as mercenary as this may sound, splitting up increases the likelihood of at least someone getting away.</p><p></p><p>Intelligent foes may ransom characters back to their party in exchange for gold, goods, etc. If the players are also willing to ransom, there might even be a prisoner exchange. I have run games in which the "enemies" ended up "allies" by virtue of a cease fire and realization that continued fighting would be a TPK for one side and a near TPK for the other.</p><p></p><p>There have been lots of stories in Dragon and other sources about adventurers running away in earlier editions. I know it happened at my table. It was encouraged in the rules.</p><p></p><p>The PHB also recommended that, if your DM consistently made calls you didn't like, that you find a new DM or start your own game. </p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3742490, member: 18280"] Fair enough, but it was a suggested tactic in the PHB. And sometimes a Hoix can be distracted with a pork chop. :D Realistically speaking, though, most predators are liable to go with an easy meal over a meal that fights back, even if the easy meal is less tasty...so long as it is of sufficient size. Injured predators IRL can face serious problems relating to their injuries. If you have to sacrifice your pack mule to an owlbear, that is better than sacrificing yourself. Also, as mercenary as this may sound, splitting up increases the likelihood of at least someone getting away. Intelligent foes may ransom characters back to their party in exchange for gold, goods, etc. If the players are also willing to ransom, there might even be a prisoner exchange. I have run games in which the "enemies" ended up "allies" by virtue of a cease fire and realization that continued fighting would be a TPK for one side and a near TPK for the other. There have been lots of stories in Dragon and other sources about adventurers running away in earlier editions. I know it happened at my table. It was encouraged in the rules. The PHB also recommended that, if your DM consistently made calls you didn't like, that you find a new DM or start your own game. RC [/QUOTE]
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