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Classic dungeons: What makes them great?
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<blockquote data-quote="Jhaelen" data-source="post: 3742602" data-attributes="member: 46713"><p>I disagree. Randomness does not a challenge make. For me a challenge always involves informed decisions by the player characters. Finding a way to enter a well-defended fortress and steal a powerful magic item is a challenge. Getting ambushed by a red dragon hiding behind a door from the kobold's bed chamber isn't.</p><p></p><p>I also disagree with the (common) notion that 3e encourages 'nerfing' encounters by only choosing 'appropriate' encounters. The DMG tells a different story:</p><p>- 5% of all encounters should involve an EL of party level +5 or higher</p><p>- ~25%* of all encounters should involve an EL of party level +1 to +4</p><p></p><p>*: this includes half the percentage for encounters that may become easier if the player characters think of some kind of trick.</p><p></p><p>I don't remember reading anywhere that encounters should be customized because of the party setup. I do remember that a DM may choose to increase the XP for an encounter if it involves circumstances that make it more difficult than typical.</p><p></p><p>Players should know if their party has a weak spot and take actions to cover it in some way (by hiring npcs or buying appropriate magic items, etc.). If they don't, they certainly deserve to have a more difficult time.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 3742602, member: 46713"] I disagree. Randomness does not a challenge make. For me a challenge always involves informed decisions by the player characters. Finding a way to enter a well-defended fortress and steal a powerful magic item is a challenge. Getting ambushed by a red dragon hiding behind a door from the kobold's bed chamber isn't. I also disagree with the (common) notion that 3e encourages 'nerfing' encounters by only choosing 'appropriate' encounters. The DMG tells a different story: - 5% of all encounters should involve an EL of party level +5 or higher - ~25%* of all encounters should involve an EL of party level +1 to +4 *: this includes half the percentage for encounters that may become easier if the player characters think of some kind of trick. I don't remember reading anywhere that encounters should be customized because of the party setup. I do remember that a DM may choose to increase the XP for an encounter if it involves circumstances that make it more difficult than typical. Players should know if their party has a weak spot and take actions to cover it in some way (by hiring npcs or buying appropriate magic items, etc.). If they don't, they certainly deserve to have a more difficult time. [/QUOTE]
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