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Classic Gold Box D&D CRPGs coming to Steam
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<blockquote data-quote="Demetrios1453" data-source="post: 8723701" data-attributes="member: 6801060"><p>One thing I will say right now is that I think that, in a way, the primitiveness of the graphics is actually something of a strength when it comes to the actual battles in the game. Basically, the fact that the graphics are so sparse, it's very similar to looking down on an actual real-life table top battle mat with minis and lines that the DM has drawn for where the walls are, where each figure on the board awaits its turn on its initiative, and you have to figure out exactly where best to drop that fireball to maximize enemies hit and minimize collateral damage. Few games give you that overhead tactical point of view; these days, they're permanently wedded to 3D realistic movement and combat. Which is perfectly fine - many excellent CRPGS have sprung from that format. But the Gold Box games almost simulate what it's like to actually play the game in real life...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8723701, member: 6801060"] One thing I will say right now is that I think that, in a way, the primitiveness of the graphics is actually something of a strength when it comes to the actual battles in the game. Basically, the fact that the graphics are so sparse, it's very similar to looking down on an actual real-life table top battle mat with minis and lines that the DM has drawn for where the walls are, where each figure on the board awaits its turn on its initiative, and you have to figure out exactly where best to drop that fireball to maximize enemies hit and minimize collateral damage. Few games give you that overhead tactical point of view; these days, they're permanently wedded to 3D realistic movement and combat. Which is perfectly fine - many excellent CRPGS have sprung from that format. But the Gold Box games almost simulate what it's like to actually play the game in real life... [/QUOTE]
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