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General Tabletop Discussion
*Dungeons & Dragons
Classic High Level Threats?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6948000" data-attributes="member: 6787650"><p>The core of the problem, IMO, is that classic high-level opponents don't fit the "die in droves with no sense of self-preservation" model that fits hack-and-slash gaming at a lower level. Even if you have tons of dracoliches and Empyreans in your campaign, it isn't believable that the party would be encountering them in little bite-sized Medium/Hard packets. So the game has to change to a more cerebral pace, with more stuff happening offscreen (because dracoliches and Empyreans are proactive, not reactive). And that requires a different DMing style in order to keep the game fun, because players don't like to lose because of something that they couldn't see happening.</p><p></p><p>If you were just playing some kind of prehistoric campaign fighting bigger and bigger dinosaurs to defend your puny human tribe from getting eaten this wouldn't be a problem, but iconic high-CR foes in D&D are typically meant to command <em>respect</em>, which implies a more active style.</p><p></p><p>But 5E does have alternatives, because bounded accuracy keeps lower-CR monsters relevant. In theory you could just get comfortable as a DM with running large numbers of monsters simultaneously, and then your high-level adventures can primarily feature the PCs vs. ever-growing armies of wraiths/shadows/slaads/demons/vampire spawns/young dragons/etc., led by the occasional pit fiend/vampire/lich/dragon. I've only gamed this out in test battles, not run it for real, but in principle it ought to work.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6948000, member: 6787650"] The core of the problem, IMO, is that classic high-level opponents don't fit the "die in droves with no sense of self-preservation" model that fits hack-and-slash gaming at a lower level. Even if you have tons of dracoliches and Empyreans in your campaign, it isn't believable that the party would be encountering them in little bite-sized Medium/Hard packets. So the game has to change to a more cerebral pace, with more stuff happening offscreen (because dracoliches and Empyreans are proactive, not reactive). And that requires a different DMing style in order to keep the game fun, because players don't like to lose because of something that they couldn't see happening. If you were just playing some kind of prehistoric campaign fighting bigger and bigger dinosaurs to defend your puny human tribe from getting eaten this wouldn't be a problem, but iconic high-CR foes in D&D are typically meant to command [I]respect[/I], which implies a more active style. But 5E does have alternatives, because bounded accuracy keeps lower-CR monsters relevant. In theory you could just get comfortable as a DM with running large numbers of monsters simultaneously, and then your high-level adventures can primarily feature the PCs vs. ever-growing armies of wraiths/shadows/slaads/demons/vampire spawns/young dragons/etc., led by the occasional pit fiend/vampire/lich/dragon. I've only gamed this out in test battles, not run it for real, but in principle it ought to work. [/QUOTE]
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