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General Tabletop Discussion
*Dungeons & Dragons
Classic High Level Threats?
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<blockquote data-quote="Tony Vargas" data-source="post: 6948278" data-attributes="member: 996"><p>If you go by the encounter guidelines and exp tables, it'd take about 26 Hard encounters (or about 8 standard-issue adventuring days) to go from 15th to 20th. 26 encounters? 24 monsters? </p><p></p><p>Probably a coincidence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Sounds like 52.</p><p>So is it the raw numbers or the proportions that are off? 7:5 doesn't sound that bad. How many monsters are there 'for' each Tier, I wonder....?</p><p></p><p>Apprentice Tier and Epic Tier both seem designed to go really fast. My experiences running the former make me suspect that was a good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Hmm... </p><p></p><p>The Sorrowsworn became iconic pretty fast for one of my groups, and just made a big impression on another last night...</p><p></p><p>Spell Weavers? They were kinda horrible, really, but certainly appropriate to high-level. ...</p><p></p><p>...thinking back to the last levels of my old AD&D campaign, it was almost always custom monsters (they were dealing with Lovecraftian horrors that were trapped in the world when it was created and were trying to get out, y'know, by destroying it)...</p><p></p><p>...oh, the Arcanadeamon (I suppose it became the Arcanaloth at some point?), spell ability of an arch-mage qualified it.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6948278, member: 996"] If you go by the encounter guidelines and exp tables, it'd take about 26 Hard encounters (or about 8 standard-issue adventuring days) to go from 15th to 20th. 26 encounters? 24 monsters? Probably a coincidence. ;) Sounds like 52. So is it the raw numbers or the proportions that are off? 7:5 doesn't sound that bad. How many monsters are there 'for' each Tier, I wonder....? Apprentice Tier and Epic Tier both seem designed to go really fast. My experiences running the former make me suspect that was a good idea. ;) Hmm... The Sorrowsworn became iconic pretty fast for one of my groups, and just made a big impression on another last night... Spell Weavers? They were kinda horrible, really, but certainly appropriate to high-level. ... ...thinking back to the last levels of my old AD&D campaign, it was almost always custom monsters (they were dealing with Lovecraftian horrors that were trapped in the world when it was created and were trying to get out, y'know, by destroying it)... ...oh, the Arcanadeamon (I suppose it became the Arcanaloth at some point?), spell ability of an arch-mage qualified it. [/QUOTE]
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